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Messages - Paiku
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31
Pixel Art / Re: [WIP] Mecha-RPG
« on: July 21, 2010, 04:44:43 pm »
8-dir mecha:


Looking glitchy thou..

Way too much pillow shading type stuff  :wah: Sort of reminded me of a shooter like Guwange.

It took awhile for me to figure. Yes, I have to reduce the amount of pillows and create more variation, cause atm it's killing my eyes..


32
Pixel Art / Re: [WIP] Mecha-RPG
« on: July 20, 2010, 06:32:03 pm »
Update:


I tried losing the stiffness as you said. At first I wanted him to look kinda cold/idle, anyway I like this pose better.
Also added some blaze for the mecha and tried reducing amount of colors for the tiles.

i love the amount of detail you used in the background and tiles, even though it uses a ton of colors.

This is the result of a newb like me who don't use a palette... that said, I have to learn how to use palettes  :n:





33
Pixel Art / [WIP] Mecha-RPG
« on: July 20, 2010, 10:25:01 am »
Hello,
I've followed a few threads in here, and love the way people help each other out with crits and advice. Because of this I've decided to give it a shot and hopefully learn and grow as an artist.

This is recent RPG mock-up based on a short sci-fi comic I made awhile ago: http://i50.photobucket.com/albums/f329/paiku_desu/tim3.jpg
I just love the idea of RPG's involving mecha, such as Xenogears(which is my main inspiration)



I'm going to update this and see how it ends up. I'd love some critiques or objections  :y:


 

34
Portfolios / [Portfolio] Paiku - 2d artist
« on: July 19, 2010, 11:06:02 am »
Hello,

I'm updating this place with new stuff -- it's been years since I last visited pixelation forums  :blind:

Lately I've been working on several retro styled games(PC, MOBILE) and also a few for old consoles such as the SEGA geneseis and NEO*GEO.

Feel free to contact me (tim_jonsson@live.se) if you'd like to have me working on your project.

















Check out more of the same on my dA: http://timjonsson.deviantart.com/gallery/

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