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Pixel Art / Re: 2bit man lost in 16bit world
« on: January 09, 2011, 11:45:43 pm »
On the dark dirt background, I might suggest a lower contrast to help differentiate the tiles. Or you could just make a little bit different tile for the background. To put it in terms that someone else in this topic already pointed out, try taking some tips from this when it comes down to the monotony of the tiles
It's still looking like a nice game, Tidbit. Glad to see you're still working on it
It's still looking like a nice game, Tidbit. Glad to see you're still working on it