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Messages - FRAWG
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21
Pixel Art / Re: Official "STEALER" thread starts here!
« on: August 24, 2011, 09:15:15 pm »
It's looking mighty impressive so far. So long as the game screen won't always be that crowded when actually playing the game. My eye tends to drift on the upper skyline whereas I think that the player and platforms should draw my eye a bit more... Overall it is nice!

22
Pixel Art / Re: Iji standing sprite
« on: May 01, 2011, 01:35:12 am »
Quote
I hope you can find the time to fix the sprite to whatever you think is best
Since nobody else has made an edit, and I generally admire the game Iji myself, I'll take a crack at an edit.


This post will be edited once I complete the back...

23
Well the problem I see with your current version of this is that the bricks and all look nice, but I still see sharp edges on the tops and at corners, and for me it just makes it look too "perfect" for a structure like this.

But I do really like where this is going and I hope it gets finished.

24
Pixel Art / Re: [WIP] Rock tiles
« on: March 27, 2011, 06:46:05 pm »
To me it looks like the perspective is a little too far upwards to be a platformer game. There should be more of a view from the side, in my opinion.

25
2D & 3D / Re: Old junk
« on: March 02, 2011, 02:29:51 am »
I must say, I am loving that tank. It seems to have a low poly count, but the texture brings it completely to life (but not literal life, or that would be one crazy tank).

26
Pixel Art / [WIP][Nudity] Angel+Wine
« on: February 23, 2011, 01:13:30 am »

This is something I started a while ago and decided to pick back up. I am afraid the proportions are a little messed up, and the arms keep bugging me. As you can tell the wings aren't really even started, and there is no background to it yet. I'd like to see what you guys think and what I can do to make this piece better.

Also, looking over it again, she might be a little wide or not tall enough.

27
Pixel Art Feature Chest / Re: Ah/Chu
« on: February 09, 2011, 01:19:50 am »
Cure, you're amazing. It's always a great deal to take in when you post more artwork, I tend to stare at it for quite a while.

I think the comment on the hair may be referring to Ah, where his hair is covering all of the top of his head, as opposed to Chu, who has hair only in minuscule areas.

Really I can't think of much else to say... I think I could learn more from this art than I could pick away details of it for a critique

28
Pixel Art / Re: [WIP]
« on: February 07, 2011, 08:12:18 pm »
Well hello there, Moofoo.

I think the first thing you could do is tone down the saturation on that.... It's looking a little crazy.
Also, the tiles are looking a little crazy. You've got about 3 layers of odd rock and grass, and it seems to be a little bit large in scale.

Just some suggestions, I still need to start on my de-make.

29
Pixel Art / Re: Mermaid in the tub
« on: February 04, 2011, 05:57:54 pm »
Her face is looking a little off to me. Looks kinda chubby, or something. Let me make an edit.

ALSO: That's a crap ton of colors you're using. Some of them are so close together, it takes a full zoom in and a contrast filter to tell them apart.

Yours--Mine

I reduced quite a few colors, some were unnecessary, and I just wanted it to be easier to work with.
I moved and shaped the eyes and eyebrows a little bit.
I edited the right cheek and lips to help with the facial structure.

It is coming along nicely, and I would love to see the finished version of this.

30
Pixel Art / Re: C&C [WIP] Draconem (update)
« on: January 25, 2011, 10:18:04 pm »
There is just a lot of noise in that picture, and not really much work put into the transitions between dirt-grass. Other than that, it's looking really cool. I like that blue dragon in the OP, but I imagine in-game it'd be looking up the whole time, rather than forward.

Keep up the good work!

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