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Messages - Jad
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Pixel Art / Re: Mecha Spider Island pixel art
« on: May 02, 2011, 04:08:04 pm »
You should get into animation, dude, all these paper-cutout-like enemies make the game quite stale, get some animation in there : D

I love your palettes even if they're garish as hell, there's just something about your games' look that I like. Keep going, dude

Pixel Art / Re: [C+C] First PixelArts
« on: April 27, 2011, 09:40:53 pm »
actually, pistachio, yours looks more inclined to fall over, because he's got more body weight beyond the reaches of his feet than the first one

but it's got a more dynamic silhouette than the first one so check it out anyway!

General Discussion / Re: Official Off-Topic Thread
« on: April 27, 2011, 09:38:44 pm »
This is looking hella sexy, I'm gonna play it HARD : D coming back with more feedbac after having played

Pixel Art / Re: Which one do you prefer?
« on: April 26, 2011, 06:46:01 pm »
since he's seen slightly from above, make sure that his boxer line is curved according to the perspective.

General Discussion / Re: Official Off-Topic Thread
« on: April 18, 2011, 01:35:56 pm »
I'm so fucking scared of

That's all

2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 05, 2011, 09:46:15 pm »
I made a new portrait

Pixel Art / Re: [WIP]a warrior
« on: April 04, 2011, 11:00:20 am »
I just wouldn't pick up a dude's sprite and decide to add contrast to it, I'd rather suggest it instead

This is the golden thing about pixelation in my opinion, we just edit the hell out of things here, with no remorse. It's a tradition that's been going on for a long time by now and it's led to some people improving dramatically.

The thing about just having your sprite picked up and contrast added to it is that you see the difference IMMEDIATLEY. It's very good for the brain! : D so don't feel shy about making direct edits yourself, it's never hurt anybody. And those who get hurt take it the wrong way. <3 Critique and feedback is all about love

2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 03, 2011, 09:57:02 pm »

Pixel Art Feature Chest / Re: Making some RPG tiles.
« on: April 02, 2011, 06:04:48 pm »
The way the light reflections in the floor has some single pixel noise in it doesn't feel nice for light. Light looks weird when it looks fuzzy. Try to make the reflections on the floor feel either sharper or smoother, and less fuzzy.

I don't mind the perfectness of the bricks at all, it's just the way pixels become so .. physical. when a contrast between two surfaces is expressed as the collission between two color spaces the border between then is essentially 0 pixels, which I really like. when you put an outline anywhere suddenly the distance between two elements (in this case, bricks) is now 1 pixel. As zoomed out as this is that's like 20-30 cms of space between each brick. The effect is lessened by the low contrast of the brick color, though.

But by reducing the contrast and definition in some spots you get an unfocused effect that works well with syncronizing the brain in interpreting this the same way that it does a real brick wall viewed from afar. I think.

I just generally like breaking up outlines on big textured surfaces as to let the brain read more of the big shapes and read small details only where they matter. ' U ' ... at least that's my theory of it

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