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Messages - Zee
Pages: 1 ... 4 5 [6] 7 8 9

51
Pixel Art / Re: Little Harder Than I Thought
« on: May 29, 2007, 06:34:48 pm »
OK, that was the best explanation of hue shift I've ever gotten. Thank you so much.

52
Pixel Art / Re: Spiderman(Wip)
« on: May 29, 2007, 12:16:03 pm »
I like it a lot. Good details for such a small piece while still very readable.

53
Pixel Art / Re: Abyss Boss #2.5
« on: May 28, 2007, 12:41:54 am »
Hmm... interesting. I was hoping more for sprite-type refs, as I have plenty of regular bug refs.

But unless I churn out a demo pretty quick, I'm gonna loose interest in my own project. So I'll use placeholder graphics for now and come back to this when I need to.

54
Pixel Art / Re: Abyss Boss #2.5
« on: May 27, 2007, 07:25:41 pm »
Well, the underbelly's good, I think, but the carapace... how can I do smooth on a pixelart this big without being too empty?

55
Pixel Art / Re: Abyss Boss #2.5
« on: May 27, 2007, 06:30:58 pm »
Well, this is a hobby, I'm not working for anybody. Time I have an inexhaustible amount, also I didn't know I'd make it turn out like that >_>

And also, since I may as well use vectors for the other cut scenes, what'd be a good program with vectors?


Update

56
Pixel Art / Re: Abyss Boss #2.5
« on: May 27, 2007, 05:48:17 pm »
This isn't the sprite for the actual in-game, it's more the pixel art of the beast in a cut scene moments prior to fighting him. He's intended to take up a large chunk of the screen and I'll stick him in the screen size, put the character in front of him, facing him, just for some dramatic size contrast. As for vector art: I wish, at least it wouldn't have taken me an hour and a half to get his shape good to me. [I'll be honest, I sorta cheated and used the fill tool, but I like to think it's fair game] Most of the actual time was spent tweaking individual parts of the lines so I didn't get overly noticeable and nasty jags.

I'll keep looking for things to study texture from, but man oh man have I got high hopes for this beasty.

57
Pixel Art / Abyss Boss #2.5
« on: May 27, 2007, 03:59:25 am »
Drawing

Basic Shading/Color Blotting


I really need some references on a good way to shade this beast. Somebody got thing I can sorta study to apply to this thing, it's for that game I'm making.

58
Pixel Art / Having some fun with a new style.
« on: May 26, 2007, 05:05:49 pm »


I'm not too particular about C&C here, I made it more to experiment with a different style. It's fun to make.

59
Pixel Art / Re: help with a fighter sprite?
« on: May 26, 2007, 06:25:58 am »
Here's some references.

http://www.spriters-resource.com/capcom/fighting/street/display.php?file=SSF_Feilong.gif

I recalled it cuz I go to that site frequently, and that pose reminded me of this guy's. If you practice that style you'll get better for sure.

60
Pixel Art / Re: [WIP] Tree (updated)
« on: May 26, 2007, 01:21:32 am »
For one, you need to finish that trunk. Another is that your tree needs more depth variation. Outside my house are two oak trees, and they're now perfectly round and lush.

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