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Messages - Zee
Pages: 1 2 [3] 4 5 ... 9

21
Pixel Art / Re: [WIP] The game starts to grow
« on: June 08, 2007, 08:10:35 pm »
Wow... that sprite is really nice, the arms seem... noodle-y. Otherwise you've creeped me right the heck out.

22
Pixel Art / Re: [WIP] Mushroom
« on: June 08, 2007, 04:59:21 pm »
Just wow... tree needs texture, so does the rest of that grass... you're good at this.

23
Pixel Art / Re: [WIP]The blobs
« on: June 07, 2007, 08:06:16 pm »
Gamemaker huh? I started programming and spriting with RPG maker 95, but hey, it's all good.

And it'll fit just fine if you bring the top of your platforms up maybe 5 or 6 pixels to show their top sides, it'll help perspective a lot.

24
Pixel Art / Re: this time a hand made character- need crits
« on: June 07, 2007, 08:05:05 pm »
Theres no sense of weight to that gun at all. He doesn't have to struggle to hold it or balance it. His arm is cradling the butt of the gun like a baby,

Other then that, I like it.

25
Pixel Art / Re: [WIP] iso character
« on: June 07, 2007, 05:39:57 pm »
Well, I'm not sure that'll work, but I can't really say much until you actually make the character.

26
Pixel Art / Re: [WIP] Mushroom
« on: June 07, 2007, 05:34:28 pm »
Wow that's a lot of improvement in such a short time.

27
Pixel Art / Re: WILD GONADCHU HAS BEEN CAUGHT!
« on: June 07, 2007, 02:12:34 pm »
Yes, but with that arm it'd go past his left knee. He could scratch his ankle without bending over.

28
Pixel Art / Re: [WIP] iso character
« on: June 07, 2007, 01:38:28 pm »
Then his collar is huge.

29
Pixel Art / Re: WILD GONADCHU HAS BEEN CAUGHT!
« on: June 07, 2007, 01:36:45 pm »
Left arm is too long and head is too bobble-shaped. But good effort for using your left.

30
Pixel Art / Re: [WIP] iso character
« on: June 06, 2007, 08:47:24 pm »
The 2nd one's neck is out of proportions, to his head. And the legs are... well I don't know but something is wrong with em.

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