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Messages - pistachio
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591
Pixel Art / Re: Mini Insecticons
« on: March 26, 2011, 02:14:07 am »
The palette could certainly use some work as well.

Could you please extrapolate on this? Palette selection is something I'm especially weak in and would love to know more. Now that I look at the pieces more, I'm thinking the light blue has too much red in it, and that the overall contrast should be turned down.

You're right about the second part somewhat, but what I meant was... well, I was being a bit too general.

Hue-shifting is among one of the terms I was adressing. I also find that shadows slightly more saturated than lighter colors work well in many cases. Or, as demonstrated in this tutorial, lighter colors more staurated than darker ones can occasionally work too. It usually depends on the material, really.

592
Pixel Art / Re: Mini Insecticons
« on: March 26, 2011, 01:18:58 am »
Yeah I should have blown them up before posting, I drew them with them being viewed at x2 scale in mind.

Actually this forum has a zoom feature built-in already. It just doesn't work well with some browsers (images are blurred).

Your sprites do look better at this size, actually, but the difference is barely notable in my opinion. Sprites should be able to be viewed, without eye-straining involved, at any size. Additionally, there's still a lot of outlining. The palette could certainly use some work as well.

593
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 26, 2011, 12:47:53 am »
Now, I'm not an expert in anatomy. Nowhere near it when compared to others in this thread, in fact. But I'll give my two cents, hopefully they'll be worth something.

The one in red--the one that's still up, y'know, that you did a while back. I'd agree with Helm that it seems a bit flat faced but from what I remember about the first one you've improved by at least some degree but the lips are still kinda strange.

Arms seem good. Hands, yeah. (Right one might be a bit too bony, though) The thing about the torso, however, is that it seems a bit too wide and/or the shoulders too square. I noticed this after looking at the breasts, those seemed a bit wide too, and somehow flat.

594
IMO, yes, they would benefit more from anti-aliasing... But not so much as they would a decent job of shading or more contrast.

And for some reason the heads seem a lot rounder than they are in the picture. It may be because the forehead sticks out more, or it may be a lack of a body. Or it may be inconsistencies with the eyes.

595
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 24, 2011, 03:14:29 am »
Well let me elaborate. When I said "in general" I meant the General Discussion. As I said it's not really a pixel, more of what they call an oekaki. So at this point I'm just assuming it goes into the General forum. Sorry for the confusion. It was kinda dumb, I know. Will edit.

Don't want to chitchat for too long so a simple Y/N, more or less, should do the trick.

596
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 24, 2011, 02:20:36 am »
Nice, Jad! But yeah, some sfx would REALLY bring it to life. BG music, too.

What is that, pistachio? Avatar on the Mount? Start a thread to get WIP, I'd say. I don't like how there's nothing really drawing main interest. The focal is a guy with his back to us? Feels like a bad angle.



Possibly. :P

I honestly can't say. I just know is it's some man, probably old-ish, probably a leader of sorts, and he's probably going to be addressing a huge crowd. Huge. But not that huge, and thus the size of the mountains may have to be adjusted.

That would be in the General section as it's not exactly pixel art, correct?

Once I get the thread up I might begin experimenting with the composition of the scene and etcetera. Perhaps getting rid of some of the boring/unimportant space to the left of the guy and putting some more on the right, to draw equal attention to him and the crowd. Might be somewhat more exciting, hopefully not too distracting, once it's added in. Excuse my usage of terms in this subject, I don't quite know all of them yet...

597
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 23, 2011, 09:29:28 pm »
The designs are actually fairly original, so thanks <3

 :)

Also I know I said I was going to post mechanical things.

I sort of lied. But it'll come later.

Can we post WIPs here?



Lots of pixel-pushing potential if it's scaled down, IMO.

EDIT: Added mountains behind clouds. Although I like having accomplished atmospheric fog it may be too contrasting behind stark white clouds. Might remove.

Also considered how can a crowd hear you when you're a hundred or so feet high? hmm

598
General Discussion / Re: Just getting started...
« on: March 23, 2011, 05:37:06 pm »
There are many, many tutorials available, but if you have a specific question you want answered, we might be able to provide the answer or, at the very least, point you in the right direction.

In fact there are plenty of good tutorials in this thread. Not only for pixel art but art altogether. You'll learn a lot from them. And then of course you could also learn a lot from getting your pixel art critiqued.

599
Pixel Art Feature Chest / Re: Stuck with BG (18+ nudity)
« on: March 23, 2011, 04:47:29 pm »
Honestly I feel the background is sort of... off. Not necessarily clashing, just off. I think the cause of this is that each of the women seem to have their own different perspective. The middle one is viewed as if seen from head-on, while the one on the right seems to lie on a plane that faces us a good deal more. The left-most woman's perspective seems to be somewhere between the two. And judging by the progress you've made since you started this piece, fixing this is probably going to be tough.

600
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 22, 2011, 08:14:15 pm »
This is everything you shouldn't be doing when you're trying to learn good fundamentals. Don't copy the 'style' of anyone. Arne doesn't use those grey outlines that become darker as a style, it's the output of his process, his way of thinking and his tools. You're using different tools, you have a different process and a different line of thinking behind how you do art. Understand the method, don't copy the effect.

Well actually I-

:-X

Here, let me rephrase that.

"This piece was heavily inspired by some of Arne's works. However, I am not entirely satisfied with the result. Perhaps I should have taken a different approach and/or refined it."

It's not exactly that I'm trying to emulate the way he draws. Just trying to emulate the style of the things he draws--in this instance referring to robots. For example finding an aesthetically pleasing and functional position of the metal plates seen on this "antroid" (asdfg) or just the design overall that gives the impression that it is a robot. Face it, Arne does make some pretty kickass designs.

Looking back, though, the things you said still apply here seeing as I'm still trying to emulate something. Making the latter of this post obsolete. So point taken into consideration.

I think now I'll just go study mechanical stuff. I'll check back when I have something. OH BOY, THIS IS GONNA BE FUN!

@Jad, that's pretty nice considering it's one of your first stopmotion attempts (?). Robot doll and dog actually look pretty unique. Had you not mentioned that you pretty much swiped the designs from somewhere I'd have thought they were fully original. But don't worry, as you can see, I'm usually that way too.

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