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Thanks Pistachio! That's very kind. I wouldn't have been able to get anywhere near those results without your edits.
With "slow in" and "slow out" are you talking about what I'd call "easing" in web UI design?
screen-space refinement
I think that's how the raytracing already works. renders at super low sample rate and gets a grainy render, then AI filter magic time.
The issue with using this for pixel art is that you really should be using a deep filtering which has been trained using pixel art training data. But who wants to manually up-res down-res thousands of artworks for training data?
With a raytracer it is easy, you just render once at low samplerate and then at high sample rate and use these as training data.