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Messages - The 7th Sin
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31
Pixel Art / Re: First Steps on Pixel Art
« on: July 03, 2010, 12:31:56 am »
I would just like to start by saying, I am very glad that we can exchange our thoughts and opinions like mature individuals here, even though we may disagree.
I know some forums would have already degenerated into a massive flamewar over my comments.
That being said, onward.

Allow me to address your first point concerning Eboy's art.
It is difficult for me to imagine their work as anything other than art, I mean their works are color and lines in an aesthetically pleasing fashion.
I think this fits the basic premise of a two dimensional work of art.
(I would really like to hear what you think makes their works not art, so I could elaborate in a more specified manner.)

Personally I carry an extremely broad definition of the word art, I include everything from film, music, sculpture, paintings, graffiti, sidewalk chalk drawings done by a three year old on the pavement, screen printing on t-shirts, idle doodles in the margins of notes, album covers. I could go on and on, but I think you get the point. ;)

When I said design was art applied to the practical world, I mean, objects by design are utilitarian, take shoes for example, by design they are only a means to shelter our feet from harm, but the through the application of art we make them aesthetically pleasing.
The shoes aren't like a traditional piece of art, that hangs on a wall, but they still display the aesthetic principles we, as artists, use for our guidelines.

Your third point of discussion really brings us into muddy waters.
I understand that this is a forum reserved for pixel artists, I don't think it would be appropriate for an artist, such as a watercolor painter, to come here and ask for critique.
However, let me pose this question to you.
What if the watercolor artist had painted a mural of a building on a hilltop, then scanned the image and "pixelled" the building.
Leaving a final image of watercolor style hill and a pixel art building.
Can he still come here for critique on the pixel portion of his painting? Or must we completely disregard his artwork because it follows some but not all of the requirements here?

One additional question for you, Anarkhya, do you think architects are artists?

(edit: there was a confusing grammatical error.)

32
Pixel Art / Re: First Steps on Pixel Art
« on: July 02, 2010, 07:28:25 pm »
Quote
There were and are some pixel art influences on the graphic design scene. But that somehow often seems to me to be a more playfull and free way to work with that pixel style. To me it seems this here maybe is more about the handcraft of pixel art, old school style.

This is also a thing I wanted to emphasize, on one hand you have the pixel style (eboy and co.) which is simply a graphical trend/fashion treating pixels in a lousy/unmistakable/stationary way in order to run a business, on the other hand you have the pixel art which is a medium/disicipline/art trying to evolve and assert its existence outside of ephemeral trends. That's two different things.


Forgive my interjection here but I could not sit by and just let this comment pass.
I know I'm a junior user here and all, and that I may not be the greatest at the arrangement of pixels, but to say eboy's work isn't a form of art seems absolutely ridiculous.
I understand that artists don't like to see their art form commercialized, but eboy clearly utilizes the pixel medium in an efficient and artistic way.
You should keep in mind that design is just art being practically applied to the world.

I would also like to take a moment and address the main issue of this thread, is what we're looking at pixel art?
I would say yes, but not entirely.
It is important to realize that a piece of art doesn't have to be restrained ENTIRELY to one "medium".
I think the mixing of "mediums" in this piece still allow for it to be posted as pixel art.
Despite the fact that the piece has over "x" number of colors, the faces and motions the emoticons make are CLEARLY a form of pixel pushing.
I think we need to try and be accommodating to new blends and forms of mediums, even if that means that they don't fully meet the "standard" we, personally, look for in our art.
I don't mean to seem offensive to anyone with this post, especially Anarkhya, even though I know I have kind of targeted your comments with my rebuttle, I just hope that we can welcome Kamol to these boards and not shoot him down for breaking the normals of what we "expect" pixel art to be.

33
Pixel Art / Re: [C&C] Isometric STP logo
« on: June 28, 2010, 03:04:12 pm »
Mmm, I am going for a low front lit kind of look. (Imagine stage lighting)
The rules I am using for lighting are as follows:
Corners on the front of the piece will have a degree of shine to them.
Sides of the piece that are not directly lit will be counted as shadowed.
There is no top lighting on the piece.

I have fudged these rules a little in some of my edits, I think I'll try and give the lighting another go today. :)
I hope this is enough explanation to allow you critique accurately.

34
Pixel Art / Re: [C&C] Isometric STP logo
« on: June 27, 2010, 08:19:18 pm »
Bumping with a revised version.

35
Pixel Art / Re: [C&C] Isometric STP logo
« on: June 27, 2010, 04:59:40 pm »
bump. ;)

36
Pixel Art / Re: Isometric RPG Soldier [WIP]
« on: June 26, 2010, 11:38:21 pm »
The front on view of your soldier seems a little odd, it looks like his helmet is really low on his face and it also seems like the helmet is really big, (as wide as his shoulders).
You might want to adjust those two things, but other than that I really like it. :)

37
Pixel Art / [C&C] Isometric STP logo
« on: June 26, 2010, 06:37:46 pm »
Hello again chaps, this week I have been workin' on a logo for a blog.
My first draft:

I am going for a kind of "tronistic" grid look.

My second draft:

I tried connecting the letters and add arrows to create a more sleek look, but I am worried the arrows came out a little droopy. :/

Most recent draft:

I really appreciate your help WM, I worked on the angle the arrows face, and I think I ironed out most of the kinks.
I played around a bit with some light oranges and yellows, but the results looked too strange to me, I'll give it some time and come back to that part. ;)

As always if you see anything I have failed to mention, please feel free and give feedback! :)

Thanks in advance,
The 7th Sin

38
Pixel Art / Re: [WIP] Beach and Robo-kid
« on: June 02, 2010, 04:06:10 pm »
Updated version:

Changes this update:
I worked on putting some crinkles in his jeans, I think they turned out pretty well.
I put some detail on shoes, I wondered if anyone had any thoughts on how to portray the shadows on the shoes? :)
I also wondered if anyone had any ideas on how to make the outlines on the dark parts of his arm a little less harsh. ;)

Of course if you see something that I haven't mentioned, but you think could be changed, just feel free and say so!

Thanks in advance.

Sincerely,
The 7th Sin

39
Pixel Art / Re: Isometric Tile Set [WIP]
« on: May 29, 2010, 12:57:47 pm »
Hey man I just saw a few things I thought might be beneficial to the work.



I hope this can help you out with this piece. :)

40
Pixel Art / Re: [WIP] Beach and Robo-kid
« on: May 29, 2010, 12:38:56 pm »
Thank you very much Adcrusher actually having a demonstrated piece of art makes the process of revision a little bit easier. ;)
I'll try and get around to posting another progression sometime soon.

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