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Messages - VDX
Pages: 1 ... 5 6 [7] 8

61
Pixel Art / Re: [WIP] [HELP!] Animating An RPG Hero
« on: July 28, 2010, 12:36:26 am »
That's alot of colorful smilies. :P
I'm not a proffesional but...

Your feet moves downwards while your arms are swinging in the same level as walking towards us.

The arms should be longer on the frontal position,while the arms that moves back should be the same level you have already.
Vice versa if you wish to walk towards the screen rather then down you should make the difference on the feet instead.

That or if he's meant to walk towards the screen fully, his legs should bend, which looks rather weird currently.

Any of these fixes should help you out to show the next piece of your animation, recommend tryind the bend the knees first to see if that makes the difference you wanted to see.

62
Pixel Art / Re: Platform Game WIP
« on: July 28, 2010, 12:33:16 am »
Hmm, already have a nice style here of your own.
The colours on the moonlit stage looks abit off the wrong palette, as it's more of a sunny day rather then a moonlit day, perhaps make use of a darker shade for most of the colours?

Vice versa on the second ;) Using the same palette for backgrounds for both a night and a day is a rather eye straining for most part, so try and do a difference on them.

The last one looks to be quite well on on the right colour.

Gladly watch more once you've done the small changes. :)

63
Pixel Art / Re: My Base
« on: July 28, 2010, 12:26:14 am »
The right facing sprite looks odd due to that you can see him "angled" body but a straight right face.
The legs are both visible from a profile, which makes it way harder to get a correct walking animation.

That may help you out abit.

64
Pixel Art / Re: Sprite and portrait
« on: July 28, 2010, 12:24:24 am »
Pointed Chin, flat head doesn't mix so well, try and use a "m" top instead, like http://a.imageshack.us/img713/9105/sug1.png
, It breaks the illusion alittle of a flat head.
You can also make it rounded, depending on what you prefer.
The SNES sprite however looks damn nice.^^
What reference did you use for the portrait?

65
Pixel Art / WIP Hobby/Project Sprite/Art?
« on: July 27, 2010, 12:33:19 am »
Greetings, my name is Vordox, as a internet name.

I've been up and about and doing some sprites since over several years now, ever since I first started out with editing MM7 back in the days of when BobandGeorge were active. Where I found out that I had quite fun doing both edits for the first few years but later on became more and more scratch made.
Now some years after that I had lost the will and interest about it due to, well, life getting in the way. :P
However nowadays I'm more and more curious about making sprite concepts, the old 1 pixel per pixel touch up slow way, while also contributing to something with a few others.

Right now I'm slightly interested in TGL Forums as they are trying to get a few people together just to make a fun game of an old Classic Visual Styled The Guardian Legend NES game.
For fun I decided to join up and do alittle help here and there, and doing quite a few things at the moment with it.

Anyway, enough of the short introduction...That wasn't short at all but hey, now I'm making some concept sprites that sadly do break the rules of the NES so I am not certain I should post this here, but I would gladly accept any CC about things that may happen during the slight work I am doing with this image.
So, let me present "Lydia", her current code name.
all Versions stepwise:

It's still pretty much work in progress, and I will keep updating this once I think I have done enough touch up for an update.
Since it's still in the making it's easier to accept C&C from the current one to avoid further bigger problem that would arise later on.
No refence material collected or viewed for this.

Specs: The Suit is a simple robust Tight/armor mix, so it's very hard to shade correctly, Going to play around with colours a bit to see which suits the best.

PS: This does not have anything to do with the game but it's more of a challenge to myself to see if I haven't lost too much of my touch due to inactivity as an older piece of Sprite art i made back in the days when I was doing some sprite things for my own game.
This is the one I am most proud of.


Current Ideas to update on Lydia(First image.)
-Colour palette
-Removed Outline
-Facial Expression
-Backpack Engine
-Changed her eyes. Even though they look more like a "huh" rather then a demeaning glare. =/

So, any comments or critique of what I should try and avoid?

/Vordox

updated with the 8th piece.

New Piece of "design"

Engine Backpack of Lydia.

66
Pixel Art / Re: Demake dump
« on: July 26, 2010, 06:27:28 pm »
Thank you for your awesome arts in the Level Magazine Junkboy!
Suprised to see you in here as you pretty much made them overall 10/10 :)

67
Pixel Art / Re: [WIP] Process of a Girl [June 9]
« on: June 09, 2010, 09:15:38 pm »
Her lower nose looks quite "tweaked" inwards for being at a angle shot. Making her look "flat faced".

Your image depiction before your current one looks quite right, except for the nose. But your latest one looks akward in a sense.

Can't really pinpoint to what it is though.

68
Pixel Art / Re: [WIP] 2-Color Terrain
« on: June 09, 2010, 08:53:16 pm »
I like your style. :D

Not bad at all.

Can't wait to see what you can do with the silhouettes in the background once you got the full picture done. :)

69
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II - DONE!
« on: May 12, 2010, 11:48:44 pm »
Wow indeed. So crazy so weird so ....so whatever it is!

Masterpiece of madness and creativity. :D

70
Pixel Art / Re: Jun Nagase
« on: May 11, 2010, 09:22:33 pm »
The ponytail seems to always lean onto her chest rather then at the side according to the references.
Also, something about the right leg is bugging me, don't know why.
The left leg however is quite top notch!

And also, TWGOK ftw!

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