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Messages - Fool
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31
Pixel Art / Re: [WIP] sword-swingin' goat C+C
« on: May 17, 2008, 01:00:12 pm »
Overall animation is quite good, but if you dont want to get involved in heavy duty blinking business try to create a motion arc for every point  - elbows, hands, sword point - pretty much everything and follow those arces. I made  an example for a sword point. Also in some frames legs joint makes impossible bending. I little rush on edit, but i hope you'll get an idea=)

32
Pixel Art / Re: Frist try at animation. Walk cycle help.
« on: May 15, 2008, 04:12:53 am »
I don't know if you know that thing, but it might be helpful at some point.

http://www.biomotionlab.ca/Demos/BMLwalker.html

33
Pixel Art / Re: It's quite obvious I need some help here
« on: May 15, 2008, 04:02:57 am »
Okay, i think all that colors in your palette  confuse you a lot...At this point i'd get rid of most colors and leave like 3-4 midtones - not to bright, not too dark - for main parts of the picture. Then figure out the light source - direction and desired brightness and according to that pick highlights - 1-2 is usually enough for sprite that small and a few shades for shadows. Both and highlights and shadows tones might be picked so they could be shared between your main colors and keep in mind that those are part of a light source properties, not just a darker or lighter colors - highlights requred more  saturation and brightness, shadows - in opposite.. Unfortunately, I don't really know color theory well and i don't have links for tut handy, but you sure could find some useful stuff in here.

http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0

I think coping is ok while you pick a technique from  pieces you like one way or another as long as you learn something.

34
Pixel Art / Re: It's quite obvious I need some help here
« on: May 13, 2008, 02:37:35 am »
Here, i tried to use that palette, result's kinda creepy but see if it get you some ideas depending on what you want from this. I'm not exectly a color specialist, but as you pick you colors make sure you have some desaturated one's by your hand, espesially for shadows and stuff, i had to make some out of greens.=)


I think also general lighting and drawing tutorials will help a lot.=)

35
Pixel Art / Re: [WIP]Fighting Horse
« on: May 13, 2008, 02:29:26 am »
Animation looks quite scketchy, but as much as i can say at this stage - get rid of highlights on the back, it is pretty confusing since same bright spots appear on a chest as well.=)

36
Pixel Art / Re: Vine covered tile
« on: May 12, 2008, 02:47:41 am »
Some awesome tiles.=)
I think it might benefit from adding a bit volume in it. Not sure though.


37
Pixel Art / Re: Running animation
« on: May 11, 2008, 02:48:31 pm »
I think alkaline's edit is very cool, I would lean a torso forward a bit to get more feel of it.

38
Pixel Art / Re: Tiles
« on: May 11, 2008, 02:41:44 pm »
Thats some mighty rockin' rocks=)
But I'll go with PipeBros on tree issues, I would think of some different texture for it and/or different colors.

39
Had a chance to take a close look at the frames, here the suggestions i got, hoping it'll help a bit.=)

fr1. Seems okay as it is, except arm length
fr2. far leg moved forward witch is rarely happened while body doesn't get full support with another leg - his front leg just step on the ground and do not support body just yet.
fr3. Heads position  unbalancing figure a bit , i'd move it one pixel to the right.
fr4. figure falling backward - head again making sudden jump to the left. Also far feet might change angel, delay it's position a bit to make a floppy move as a joint expression.
fr5. falling backward again, normally it tends to fall forward with a leg up high.
fr6. falling backward once again - front foot is moving forward at the same moment another one just touch the ground.
fr7. Same as fr3.
fr8. Front leg shrink a little.

Hope all that make any sense to you.=)
Here a quick edit with some fixes, if you won't mind.=) Some changes i made not critical - just automatically, perhaps are the matter of taste.

40
Thats a nice character.=) The only issue with animation i see - his arms are way too long compared to the stil. Try to combine run cycle with a standing and you'll see the problem.

Also with his head rotated that much I got a feel he doesn't have a neck and his head attached straight to the shoulders since it follows directly. Oh well, maybe just me.=)

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