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Messages - Fool
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161
Pixel Art / Re: Whore
« on: December 14, 2006, 09:28:53 am »
I love the look of her. Cute and sexy!

Everything about her is fantastic. My only suggestion would be to make her right arm a little bit longer.
Thank you=) (updated)


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lol. What a title. "Whore!" haha
Well, that what the character should be. ( I hope it not a really bad word - I'm learning english from my kids=))

162
Pixel Art / Re: Whore
« on: December 14, 2006, 06:39:40 am »
probably the 3rd darkest one

Nope, it doesn't work that well. Thanks=)

163
Pixel Art / Re: Hore
« on: December 14, 2006, 06:14:17 am »
on perspective I think you should lengthen and add height to her body. she looks a bit dwarfsh as of yet. :/
I'm afraid this not an option, I fully get sprite heights limits,  she's supposed to look cartoonish. Thanks.
Which shade did you mean?

clr, thank you.=)



164
Pixel Art / Call girl
« on: December 14, 2006, 05:29:46 am »
Could use some help on pose and anything else.=)


165
Pixel Art / Re: Bushcut anim
« on: December 10, 2006, 03:30:05 pm »
I made the stalk fall at a different rate then fall on its side and fade away, even though I want to, I cant make the animation play any faster with imageready :P
"0" delay in IR plays as 0.1 by defult. If you want to get it faster you should set delay time  less, then 0.1 - let say 0.05 (no less than 0.02=) IE still going to show it as 0.1. Firefox or Opera - as set.

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for both twinsen and this project, no limits :P
For the first time I haven't pay close attention to the text once saw the picture=),so I figure you still going to work on cutting motion - I won't comment on it yet then.=)

166
I love the anatomic style of yours Fool. I'm guessin' it would look great animated.
:lol:I took a break from load of animation to make this one.=) And to be honest - really enjoy to draw something that is finally stands still. :lol:

167
Pixel Art / Re: Bushcut anim
« on: December 09, 2006, 02:54:07 pm »
is it really that hard?
I thought the bush chop anim in twinsen was quite successful so I decided to do a similar anim
( here the sword is going down but the bush is still being thrown upwards, and I dont think it really matters much)
I havent done any sword slash anims for my rpg sprites yet, but I'd expect a simple top right to bottom left strike

Just wondering if you have any limitations - like number of sprites etc? Cut movement itself needs some fixes I think...=)

168
c64 attempt and again in abusive manner. Clumsy me=)


169
General Discussion / Re: Pixelation Demographics
« on: November 11, 2006, 09:51:42 pm »
Ok, I see an emty spot - male 43, started fooling around pixel last thanksgiven and got 1-year old grandson.
Go easy on me - I might have a heart attack or something. :lol:

170
Pixel Art / Re: Trash day
« on: November 07, 2006, 02:56:26 am »
Great update, colours the most. :)

Can't say anything about technique - looks superior to me, but logically club with all that pile of muscles looks like an extra large toothpick.

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