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General Discussion / Sprite size question
« on: December 03, 2018, 09:33:20 pm »
Hello Everyone!
I have a question about sprite sizes and animations that's been bugging me for quite a while now, and I can never seem to find a solid answer no matter how hard I look. I was wondering if when a game console, like the SNES, specifies that sprites must be 32x32 or whatever dimension, does it mean that the sprite needs to be exactly 32 pixels high by 32 pixels wide, or does it only mean that the sprite needs to fit in a 32x32 box, but it can be smaller? Similarly, how would a sprite animation work then? Is it also constrained by the sprite sizes, or can it be bigger?
I have a question about sprite sizes and animations that's been bugging me for quite a while now, and I can never seem to find a solid answer no matter how hard I look. I was wondering if when a game console, like the SNES, specifies that sprites must be 32x32 or whatever dimension, does it mean that the sprite needs to be exactly 32 pixels high by 32 pixels wide, or does it only mean that the sprite needs to fit in a 32x32 box, but it can be smaller? Similarly, how would a sprite animation work then? Is it also constrained by the sprite sizes, or can it be bigger?