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General Discussion / Re: Would this be considered bad practice?
« on: March 30, 2010, 06:14:54 am »Personally the biggest issue I take with 3D software in general is how frames are just evenly spaced and they never play with using frame spacing to create anticipation...I think you've played with the differences of pixelart and 3D already, you could also try looking at what it looks like when removing some of the frames.
I also hate evenly spaced animation, and I cringe whenever I see any linear interpolation of movements. That's why I always use something else. I'm very fond of this little normalized equation to map the [0,1] interval into a basic slow in-out movement (actually, half a sine curve): sinē x*pi/2. Looks very natural, since it's basically half of a harmonic motion.
If you check the source code, you'll notice that I'm already avoiding that rigid rotation with something similar: rotate 360*y*(clock+pow(sin(clock*pi/2),2))/2
This looks like this (red line):
But you know, removing a few frames might make it look more interesting, and it'll probably help me finish it sooner. I'll give it a shot.