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Messages - Bkeegan
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11
Pixel Art / Re: [WIP] Small icons and game tileset - critque please
« on: March 11, 2010, 03:42:16 pm »
Thanks again helm! I started to read that thread, some pretty intense stuff there!

Yeah I know what you mean about the color banding. I think I need a new monitor though, it was tons more obvious on the one I have at work.

I'll work on it.

-bk

12
Thanks Helm,

I guess it did feel like the world was against me so I got defensive. I'm also more accustomed to participating in forums in my primary field of expertise so my opinions already are based off years of experience.

13
General Discussion / Anti-Aliasing
« on: March 11, 2010, 03:37:52 pm »
Hey Guys,

I was wondering if I could get some expert opinions. I had a question about anti-aliasing. I know I am going to incur some scorn when I describe how I have handled it. What I've done is create a new layer in the project file and then use the anti-aliasing line tool to create smooth outlines over my original artwork. This automatically utilizes transparency effects and when flatted introduces a handful of shades that were not manually chosen and thus I can see how it's not precise, which precision I am learning is a key principle in pixel art.

The method I use is incredibly fast and by using layers I can avoid mucking up my original art. I feel that I have been able to smooth over edges quite well using this.

So now for my question. I was wondering how the expert pixel artist on these boards handle anti-aliasing. What advantages do these particular methods have? Thank you for your time =)

Thanks,

Bkeegan

14
Pixel Art / Re: [WIP] Small icons and game tileset - critque please
« on: March 11, 2010, 12:36:14 pm »
Updates:

Here's the changes I made based on rawsushi's input. Thanks guys =)


15
You're right, I'll fix those, I can at least add the original images - perhaps I was a bit aggressive.

EDIT: I've re-added what I could recall to the original thread.

Think about it from my perspective for a second. I make a thread looking stating that I'm a noobie and  for C&C, my first response is unwelcoming (i know that's not the spirit of pixelation). It then gets mostly ignored. I go to other threads and I try to provide some C&C (of course due to my experience level, what I can do is limited, but still trying to contribute) My stuff only gets some proper C&C when I inadvertently draw attention to myself by wrongly defining the scope and dithering.

So I got some good feedback from Helm and rawsushi and I tried to make it clear that I was both very appreciative and willing to try their suggestions. Helm suggested that I take a more purist approach (even if in the end I don't want to be that) so I tried using a limited palette of colors.

And then I get accused of "taking helpful replies and blowing them out of proportion into something negative", what the crap? I was even polite to the guy who actually responded in a negative way. That was really what tipped me over.

EDIT: I've given it some thought and cooled down a bit. I'd like to apologize to pixelation community. I didn't intend to cause issues, I just want to be a better pixel artist. If you guys would accept my apology and move on from this I would like to continue to be apart of this community.

16
Bkeegan, you deleted most of your responses. You said something about me sounding crass and you're right, I did. I was trying to be blunt and not pull any punches, but I should have listened to the golden rule about a page ago and not have been an ass. I just hope this thread doesn't sour you experience, and I wish you wouldn't victimize yourself so much.


I can deal with people telling me my work is rubbish as long as they provide some constructive feedback (which they did, thanks helm and rawsushi) but when I get pointed to the "rules" section for stating my opinion on something (whether or not my opinion is right) as if I broke some rule and then be chastised for not being grateful for help with my art (which I felt I went out of my way to express gratitude).  All this happening in the first couple days of using a site does not inspire me to continue use of said site. There are plenty of ways to learn that don't involve the hassle of forum drama.

I deleted my posts because I am ceasing use of this site. The ones I kept relate to actual pixel art being critiqued and refined and not stupid drama.

P.S. Yes admittedly, I was wrong about dithering. I have used dithering effects in the past to create texture but I just thought the term "dithering" referred to the optical illusions of shades.

-Cheers

17
Dusty, please reread my posts I was nothing but appreciative and polite about the feedback I got.

18
Pixel Art / Re: [WIP] Small icons and game tileset - critque please
« on: March 11, 2010, 05:04:40 am »
Right, it's a texture thing. As I mentioned in the other thread, I was put to task to use less shades so I was aggressive with dithering to see how few colors I could use.

I'll take a look at your edits and learn from them. Thanks again for your input/time.


19
And you're at that point, sadly. When dealing shiny objects, it's best to use dithering sparingly if at all. As not to derail this thread even further, I'll do a quick edit and post it in the "[WIP] Small icons..." thread.


I was put to an ultimatum to use dithering and less shades....so that's what I did =p.

Agreed though, it's noticeable.

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