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Messages - falz
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21
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: March 27, 2020, 08:40:15 pm »
I've taken some time to update that model, actually make a reusable model, and I'll get started animating on them. Here are the male and female ones. I took my character designs and tried them out on them.



edit:

22
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: March 15, 2020, 01:38:07 am »
First time making walk cycles for this perspective. Wondering what people think.


23
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: February 03, 2020, 04:00:37 pm »
Wow! That is fantastic. I've used a couple of the things you suggested for another edit. I want to get accross a perspective with the positioning of the arms, so maybe it is ,more obvious now. The head is also tilted slightly down, hence the right eye being a pixel lower but maybe that detail is too subtle with this many pixels.

24
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: January 30, 2020, 04:43:06 pm »
What exactly do you mean with 'construction'?

25
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: January 30, 2020, 02:26:45 pm »
 :D

you convinced me to try the original armor again. It looks better. Plus some final touch ups
(edit) another. One more!

26
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: January 29, 2020, 02:29:27 pm »

Thank you for all the feedback, Chonk! Here is another revision. I think I see a little more what you mean. I used some more reference too. I'm having a hard time getting the armor to look good how it was so I changed the design a little

27
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: January 29, 2020, 12:14:56 am »
Thanks for the feedback :) Yes, it isn't necessary to keep the project 100% pixel art. I did some rework on the face and hair with what you said in mind. I think its a lot better but it isn't where I would want it, still

28
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: January 27, 2020, 07:16:04 pm »
Hello everyone! I'm in a bit of a pickle. I am not sure what direction I should go with the portraits in my game. The game's style is pixel art but I have never really done larger pixel art works. I was attempting to transfer my drawing into a pixel art version but I'm quite unsure how worthwhile this endeavor is. I think it needs a lot more work (I've only redone the head/hair portion of the drawing btw, the body is just drawing scaled down with nearest neighbor in photoshop) and I am not sure my talent level is up to par. Any tips? Should I even be attempting to change the style? See something obvious that I should be doing different? Thanks for the feedback.


29
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: December 01, 2019, 12:32:04 pm »
Currently working on a new floor tile. There's 4 variations and no edge cases done yet and the wall portion is not finished. Wondering what people think.



The outlining is done with a shader I wrote

30
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: August 06, 2019, 03:10:24 am »
Cool, I kept the hand motion, but made the movement ore subtle. I also altered the head to get closer to the bandage/wrapping look I wanted from beginning. I'm debating about whether to add more detail to the robe, but really not sure.

edit: actually, I should simplify the colors for a standard enemy, Maybe like this
-> (edit)
edit: An attempt at an attack, maybe? I found that I wanted to flip the orientation to make the attack animation work, and I like the way it looks, still
,, animating ->
edit:
I made the bandages consistent between frames and they become more unraveled for the keyframe. Also, I made an inbetween and a lil shake for how it'll be in game
,,


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