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Messages - Starscream
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11
Pixel Art / Re: Silent Hill Redux [WIP]
« on: March 03, 2010, 10:45:04 pm »


He looks a little more human now. I still don't think he is strong enough looking... any thoughts?

12
Pixel Art / Re: Silent Hill Redux [WIP]
« on: March 03, 2010, 07:51:21 pm »
I did google a quick picture of a muscular torso, and used it as a light reference when I blocked in the lighting. My problem with skin I can't see the contrast very well, so I get a little  confused about lighting. Your edit definitely helps my anatomy and lighting (I'll probably incorporate it into a newer version), though I'm trying for a grotesque overpowered look, so he needs to be a little burlier. I'm having trouble making the muscles look stronger... maybe I'll look at some more references.

Thanks for the help Helm, you're the best.

13
Pixel Art / Silent Hill Redux [WIP]
« on: March 03, 2010, 05:43:38 pm »
This is a title screen I've been working on. Been a tedious process. I still can't get the anatomy right. :( I'm also have trouble with capturing how the lighting would hit him.

Did a little dithering on the helmet... I need to redo the torso still... but I'm dreading it, heh.
Be brutal. :)

14
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 02, 2010, 08:40:14 pm »


And I've been working on this (I am in like a scuplting phase right now... hope it turns out good. :)

15
Pixel Art / Re: [WIP] Jolly Old Fellow and His Moustache
« on: March 02, 2010, 07:19:04 pm »


I just mostly smoothed out the dithering, adding a few lighting details, and played around with the palette. Basically the stuff I changed was the stuff that I thought was a bit off. The original lines were pretty good in my opinion, just need some tweaking.

16


PixelJoint said I used too much dithering. meh... I thought it turned out nice.

17
Pixel Art Feature Chest / Re: [WIP] 16 colour strategy game mockup
« on: February 27, 2010, 11:17:17 pm »
I think you should add a little to the dirt and grass, so it doesn't look too flat. (Kind of like you did with the water, which looks great in my opinion.)

18
Pixel Art / Re: Moai
« on: February 27, 2010, 05:16:56 pm »
@Helm: Exactly, he didn't _have_ to go all the way down to four, but I feel like 4 gets the job done. But over a hundred, for the same tone, definitely overkill.

@Lizzrd: Says the guy with the 2 color avatar. :P But seriously though, isn't that the point. Or maybe Pixelation has changed a lot from back in the day...

@Gil: The statues are very rough looking. Example:



Though, I agree, a little cleanup on the dither would do it some justice.

19
2D & 3D / Re: Some workz!
« on: February 27, 2010, 12:42:40 am »
What do you use to make these, is it very hard?

20
Pixel Art / Re: Moai
« on: February 27, 2010, 12:28:47 am »


Why so many colors? There are like over 100 shades of grey. This version is 4 colors, and I gave you a couple palettes, mostly just so you could see how it would turn out in color.

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