I really want make realistic and dynamic looking water in my game without using any Program Script or shades. I have only seen two piece of art with very impressive water flow.. One is from Cocefi and second is from Decroded. I really want achieve same dynamic feeling in my water. Im still noob when it comes to water flow.. So I really want understand them better.
So here is bunch of question I want ask.
So If I understand right.. If the water is deep.. This darker shade is supposed to be reflection of the cliff? If the cliff is much higher.. Does it means the shadow need to be higher too?

2. Does water flow fast only if there is waterfall nearby? Does normal wind make it flow as fast or just slower? I tried to capture simple wind/waterfall movement.. Not sure If im doing it right.. This has just only 1 tile..

3. How does the water shadow reflection animation works? I have watched some of Studio ghibli water shadow movement and real life. They seems to very Whobbly and wavey. I really have struggled to make the water flow like that in past.. So im trying still achieve the same flow.
