Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Beetleking22
Pages: 1 [2] 3 4 ... 25

Challenges & Activities / Re: The Daily Sketch
« on: March 21, 2018, 06:45:56 pm »
Pixel trash bin stuff.

Pixel Art / Re: Bird animation Critique.
« on: May 19, 2017, 11:24:56 pm »
I think there is 1 frame too much of his wings rising, it should be an inbetween instead. I tried to make this edit myself to see if it worked but wings are hard, so please forgive me.

Yeah I notice that.

No problem! Better? Or are the  last wing too low?

Other than that I think that by changing the frame rate of some frames could make the wing claps a lot more heavier. Probably doesn't fit such a small bird, but if it was a bigger bird it would definitely improve it.

I have done that in Original version but I cannot show it because when I save it it looks slow..

Pixel Art / Re: Bird animation Critique.
« on: May 18, 2017, 02:37:24 pm »
I got some help from Tig forum. It seems I had some problem with position. The the small touch  like position improves a lot.

Old :

New :

Pixel Art / Bird animation Critique.
« on: May 16, 2017, 03:41:52 pm »
Hello guys. I started to animate again but I tend to make a lot of erros because Im still pretty noob when it comes animation. I would love to hear some  criticism. The animation supposed to be faster but when I saved it as Gif it turned to very slow.

Challenges & Activities / Re: The Daily Sketch
« on: December 22, 2016, 11:51:19 pm »
@wolfenoctis Very nice!

Pixel Art / Re: Too bright colors?
« on: December 15, 2016, 12:38:47 pm »

I played around with the idea of making a less saturated version of the original garish green show through as pools under darker patches of grass. You were probably aiming for a less wild and dry looking grass, but it was fun :)

That is awesome edit! I was actually planning to do similar thing. Make dark grass variation for variety  + it would also reduce  bright empty spot.

Maybe stick with the current colours you got right now if you're happy with them. Just keep updating this with what assets you're going to stick into the mockup, I wanna see how far you take this  ;D

You're right about minish cap, they have a similar brightness that is shared with this mockup of yours, but all the assets that are on each screen sort of tone down it down on their own when you have things like dirt walls, water etc. Just throw more thingies into the mockup \ o /

Thank you skittlefuck you are great inspiration. I will update this in pixeljoint when it is done ;)..

Pixel Art / Re: Too bright colors?
« on: December 14, 2016, 03:40:24 pm »
Future Boy Conan used its more saturated colours sparingly, it didn't fill the screen with them. The anime felt bright specifically because it juxtaposed bright colours with more subdued colours, making the brighter colours feel even brighter, while also not causing eye strain.
Study how it used colours, not just the colours it used.

Im more inspired about setting of future boy conan + story than the art style it uses. So I never even studied it in first place. Minish cap had bright colors but they filled the environment with a lot of stuff which made the grass color less eye straining. My piece does not have much content and it has big open empty space of bright color.. Maybe thats why it looks eye straining in first place? I will add a lot of content which I hope reduces the brightness.

@Ozego :) Yeah I figured this out! Thank you guys for big help

Thank you for reply! I think that is the problem I have and I should not worry about the bright color. In some monitor it looks fine but my Brother for example has very expensive monitor but everything looks super bright in his monitor... When I made it darker it looks fine in my brother monitor but with mains it just ruin the the tone which make my brain very conflicted  :blind:

Pixel Art / Re: Too bright colors?
« on: December 13, 2016, 07:41:59 pm »
It depends on the feeling you want to communicate. Personally I love the bright green color, but it might not be the right one for your project. Perhaps people feel it is too bright because it conflicts with the pitch you give them about your project.
The bright version is very anime. The world it conjures up is similar to gibli movies, nature has triumphed over humanity and evil industrialisation.
If you want a more bleak view on your world you need to show it in the colors. Look at the colors war movies use to represent foliage. They always tone it to desaturated bleak colors, even if the action takes place in canopy jungle.

@ MicKo Nice edit! If I watch these with my monitor. The first edit is very saturaded as you said but the last one is too dark which lose the charm.. as you said :) ..

Here is my new edit..  The base color is not as bright as before + I added little bit saturation. Not much difference.




@eishiya Thank you for tip!

@ MysteryMeat Are you refering to Micko edit?

@ Ozego

I got a lot inspiration from Future boy conan which is directed Hayao Miyazaki.. So Its amazing that you can see my influence by mile. The world of Future boy conan is colorful which is based on  post apocalyptic world.. Its very old anime series.  I wanted create similar world. I personally dont wanna bleach that much. I made it colorful because I like bright color + yeah anime :) Im just worried that my color might be just too bright for other people with different monitor.

Pixel Art / Re: Too bright colors?
« on: December 10, 2016, 08:30:16 pm »
I still think the body of the grass is too bright here, it might be wise to use one of the darker shades as the main body color.

I feel like darker color would ruin the piece. The grass and the places supposed to be bright but not super bright that burns the eye. I always have very hard balance the  brightness and darkness and I have problem explain and understand thing because my  english is not my first language..

Pixel Art / Re: Too bright colors?
« on: December 10, 2016, 11:26:17 am »
Tried my hand at an edit. I feel like more than it just being very bright, it's that everything is so saturated, even the shadows so the attention is being drawn everywhere on each individual asset, feels like it's lacking a certain contrast of saturation. I think you should maybe de-saturated the shadows. Also maybe darken the buildings, they feel too bright to be stone, or at least they don't stick out very well from the grass since they share similar values imo.

Like washk said, everything I've seen you do usually is very bright -which I love! But I do think for this it's just a overall lack of contrast with how the saturation is

I suppose low contrast shadows do seem to be something that differs from your style, maybe try fooling around with high saturated shadows, lower the sat on the midtones and keep high saturated highlights for the foliage?

Another way to solve your problem without changing the saturation to drastically is to maybe just push the shadows more on the assets? I noticed that for especially the buildings, they have the same amount of light striking both the front and top, same sort of goes for the trees -sort of drowns them out when the light is hitting them like that.

@washk Thank you washk for help!

Thank you scittlefuck!

I really like both updates of yours.. I dont want drastically change the hue and saturation.. So I changed them little bit and put more dark in bulding so it match better with tree trunks... I changed little bit also the color of the grass.. So it should be little bit less yellow.

Pages: 1 [2] 3 4 ... 25