Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ürch
Pages: 1 [2] 3 4

11
Pixel Art / Re: Animated warning text [WIP]
« on: December 18, 2011, 07:57:46 pm »
I think you should have the letters begin turning before the previous letter is done turning.

12
Pixel Art / Re: Working on a game
« on: June 25, 2011, 06:03:28 am »

Made ladders brighter, and made spikes bright red. i also added some little things on the edges of tiles and the 'void'. The yellow trapezoid thing is an active portal.

edit: seriously i could use some help/suggestions for animating the character

13
Pixel Art / Re: Float Mech
« on: June 25, 2011, 02:03:20 am »
nothing about it really strikes me as mechanical.

14
Pixel Art / Re: Working on a game
« on: June 19, 2011, 01:35:43 am »

just testing something out.

15
Pixel Art / Re: Lava/Volcano Golem [C+C]
« on: June 18, 2011, 07:51:47 am »
contrast

16
Pixel Art / Re: Working on a mockup
« on: June 13, 2011, 04:19:59 am »


some tiles for an area later on in the game.
It's been a while since I posted anything on this thread, or actually since I've worked on anything. I still have absolutely no idea how I'm going to animate Jack.

17
Pixel Art / Re: Working on a mockup
« on: May 26, 2011, 11:35:29 pm »


Re-did pretty much every tile now after sketching some actual concepts for what I'm doing with this. The skull blocks with the open mouths are traps.

On top of those recognizable elements, techwexx, there's obvious bricks and support columns everywhere. But when creating tiles these things are the most cliché ideas one can muster. Surely more interesting concepts are waiting out there somewhere.

perhaps when i start working on tiles for the deeper-in areas I'll try something a bit more creative.

18
Pixel Art / Re: Working on a mockup
« on: May 26, 2011, 08:10:47 pm »

changed the edge of the tiles. is that better?

honestly i'm not sure what the green bits inside the bricks are actually 'supposed' to be, i just didn't want the insides of the bricks to be empty.

edit:

removed all of the greenstuff and redid the bg tiles

19
Pixel Art / Re: Working on a mockup
« on: May 25, 2011, 12:52:29 pm »

all the tiles are 16x16 but the character is 16x24. if that's what you meant by resolution, i guess i could figure out a way to squish the character's sprite down?

EDIT:since i've made some changes to them, here is an updated tileset and mockup.


the darker brick tiles at the edges of the image might not look that amazing but i think they're more effective at drawing the eye towards the parts of the screen that you can actually interact with than the previous solid-dark spaces.

20
Pixel Art / Re: Working on a mockup
« on: May 25, 2011, 03:18:19 am »

this is the character guy. his name is jack. he throws/conjures knives at various things. like enemies, for example. i don't really know exactly what i'm gonna do for animating him.

i will edit this post with updated tile palette soon.

EDIT:

here is the updated palette and jack in the mockup now

Pages: 1 [2] 3 4