Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kiana
Pages: 1 ... 4 5 [6] 7 8 ... 10

51
Pixel Art / Re: Need Critique
« on: October 24, 2018, 08:41:11 pm »
I can't figure out how to make it look like he's ready to sprint away and a moments notice or what not...

The difference is pretty subtle - you have the right idea with having him lean forward. The only problem is that he’s not balanced even though he’s standing still, so he would fall over (if he were in motion, it would be fine for him not to be balanced). The way you can tell if a character is balanced is to find the center of gravity, which is basically the “average” of how all the weight is distributed. If the center of gravity is over the base (feet or whatever is touching the ground), the character is balanced. (Think balancing a pen on your finger - usually one side has more weight than the other, and it balances when your finger is underneath the center of gravity).

So you can fix the character’s balance by moving his left foot forward so that his base is over his center of gravity, or you can fix it by not having him lean forward as much so that his center of gravity shifts over where his feet are. (There are other ways you could fix it too, but these are the simplest I can think of.) Does that make sense?

52
Pixel Art / Re: Drow ambush in lava cave EGA
« on: October 19, 2018, 02:55:32 am »
Compositionally, you have multiple elements fighting for attention, i.e. there’s no clear visual hierarchy for what you want the viewer to be looking at. It’s a bit more obvious looking at the piece in monochrome:



Currently, the (near) dead center of the picture and the very bottom right have about equal visual weight, with the light of the background and the slightly higher contrast on the left side (thanks to the dark silhouettes bordering the light) causing the eye to sweep mostly horizontally and dart between the two high contrast points. The composition is also relatively symmetrical. (It may be worth noting that the horizontalness and evenness could imply calmness or staticness - but the color scheme seems to speak otherwise.) It’s kind of hard to describe all of this in text, so if I’m not being clear, let me know.

Naturally, the viewer will look at areas of high contrast first and then the flow and contrast of the rest of the piece will dictate what they look at next. You usually either want to “trap” the viewer’s eye in a visually interesting path which loops, or guide them to the point where the next action will take place (if in a video or animated format).

May I ask what the focal point is intended to be, and your intention for the picture, so that it’s easier to suggest how you can get your intentions for the piece across?

53
Perhaps you can distribute through the itch.io store? It’s pretty simple to set up a page for your program with optional donations when people download the program. You’ll get some free traffic as well, which is always nice. Of course, that may be a ways off but I got a lot of useful feedback and even some donations posting some game jam/unfinished games there so I figure it might be useful to you.

It does sound like there probably isn’t a program that meets your exact specs, and there aren’t too many great freeware options around - so it seems like developing this would be beneficial in the long term. Personally, I’m always open to more pixel art program options since I always switch between applications anyways depending on my needs. Best of luck with the project!

54
I think the issues you have with GraphicsGale and Aseprite are potentially solvable:

GraphicsGale does have project files - just go to File > Save As and use the .gal file extension. Furthermore, you can import .gif files, as well as from sprite sheets (although for sprite sheets, I believe each frame will be imported at the same exposure). I don’t think there’s much you can do for the interface, unfortunately.

Aseprite has themes if you dislike the default GUI like I do - Minimal Dark seems to be one of the most popular themes.

You could maybe try Pyxel Edit as well; the interface seems most similar to PS out of the pixel art programs I’ve tried so maybe it’d be useful. You can work on an animation directly to a sprite sheet, which is a pretty cool feature not many programs have.

But if none of these particularly help your workflow, I don’t see any issue with working on your own editor that suits your specific needs, or working on some extensions for existing programs. It’s pretty common to write tools or extensions for streamlining work on larger projects anyways. The only potential downsides to that are the time commitment and any potential knowledge barriers (though I’m sure if you run into any roadblocks, you could get help for them). If you’re not on a tight deadline then I’d say go for it, maybe you can even make a few bucks selling the program when it’s functional.

55
General Discussion / Re: Looking for someone or a team to join
« on: October 03, 2018, 06:55:42 am »
I’m moving this topic to General, but if you want to post some examples of your work, contact info, list your skillsets, info about working with you/payment, etc. you’re more than welcome to post a thread in the Portfolios board. :)

If you want, you can put in the title that you’re open for work without pay (assuming that’s the reason you’ve chosen to post this in Unpaid Work). I suggest listing what role you’d want in the title so it’s easy for potential teammates to search and find you. For example, something like “[Payment Optional] Writer Looking to Join a Team” would be a good descriptive title.

Best of luck to you!

56
Thread has been locked. If you want to request the locking or unlocking of a thread, the quickest way to reach a mod is by using the “Report to moderator” link in the bottom right corner of your post. Just specify the action you want taken as the reason. :)

57
Portfolios / Re: Pixel Artist!
« on: September 26, 2018, 04:47:22 am »
I’ve moved this thread to the Portfolios section so that potential employers or collaborators can find your work more easily. :)

58
Pixel Art / Re: Girl idle animation (Zelda-like view, looking for advices)
« on: September 25, 2018, 03:07:49 am »
I agree with eriophora that the main character is a bit off-putting, I think she looks younger than intended due to the “cute/chibi” look of the face and the shortness of the torso/midsection, yet she has a thick curvy waist like a mature woman. I’m not sure your intention of a “thin, fragile and young girl” is coming across clearly (she looks quite strong, actually). Is she supposed to be petite? If she’s supposed to be the more innocent and frailer girl in comparison to the demoness having a mature and curvy appearance then these adjustments can help get that across, although this is the opinion of someone who hasn’t seen any of the other characters’ portraits, only what you’ve shown in this thread. To accomplish this, you could probably raise the eyeline, make the face a little longer and slimmer, extend the torso, and narrow her hips/slim her legs.

As for the sprite you’re working on, I think it looks pretty great overall, the only thing particularly standing out to me is that the arms don’t have as many inbetweens as the rest of her body. You could add one or two more frames there, but you might have to subpixel as mentioned earlier in the thread.

59
General Discussion / Re: Posting pixel art and animation to instagram
« on: September 19, 2018, 10:09:05 am »
Having a proper portfolio would definitely help, good luck with it! Instagram is actually pretty good for connecting to other artists in my experience, but I think networking in person is the easiest way to gain a following on there aside from bringing in your fanbase from another site. I tend to mostly see animators/storyboarders on IG for some reason, and comic artists.

60
General Discussion / Re: How do I add images to my post?
« on: September 18, 2018, 06:16:48 pm »
What URL are you using? It needs to be the direct link to the image, hosted somewhere on the internet. You need a link that has the file extension at the end of it (.gif, .png, .jpg, etc.). Then you need to wrap the URL in BBcode img tags.

Example:
Code: [Select]
[img]http://i.imgur.com/7tTWfa4.png[/img]
Gives you:

Pages: 1 ... 4 5 [6] 7 8 ... 10