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Messages - Jorund
Pages: 1 2 [3] 4 5 ... 9

21
2D & 3D / Re: Burned Grass
« on: March 30, 2010, 05:55:43 pm »
I forgot to tell you G Dragon. The blend file you gave me work perfectly! Thanks a lot again :D

I end up using this:


Then with a little bit of edit in PS I made them tileable with the rest of the thing I had.
But really, it was great. I didn't even know Blender could create tiles based on an image.

Thanks again!  :)

22
General Discussion / Re: Official Off-Topic Thread
« on: March 30, 2010, 03:50:16 pm »
God that's entirely too much work so my dad can play Apeiron!
Yeap. I thought the same when I couldn't find a Windows version for a Tron game I had on Linux.

But maybe he'll prefer a Hackintosh rather than Windows 7.

23
General Discussion / Re: Official Off-Topic Thread
« on: March 30, 2010, 12:19:41 pm »
Maybe you could try installing MacOS X in the laptop if its compatible: OSx86, and buy the port to MacOSX Apeiron X.
If not, I think VMware or VirtualBox can run a 32bit system on a 64bit host.

24
2D & 3D / Re: Burned Grass
« on: March 20, 2010, 05:57:48 pm »
Sorry again! I've founded the Specular setting and changed it in the one that I posted earlier. But I didn't removed it.
This one is with 0 Specular and a little adjustment on the light direction:


What are you using this for?  A lot of this would easily be solved with a normal map if you have the ability to apply one...
Is for a 2D game written in VBasic, I think. Don't know what you mean with normal map, sorry :(
I was asked to do a similar effect of the normal grass tile, but with the burned grass I did.

25
General Discussion / Re: Official Off-Topic Thread
« on: March 20, 2010, 01:45:17 pm »
In other news.... (?)

Does anybody know a good software/image/web/something for calibrating the screen colours/brightness/contrast/gamma?
Sometimes I don't know if I'm the one with the dark monitor or is the other that has too much gamma.

26
General Discussion / Re: Official Off-Topic Thread
« on: March 19, 2010, 09:55:03 pm »
http://insomnia.ac/commentary/gameplay/
What he says is nothing new. This is the main problem, I quote:
Quote from: Alex Kierkegaard
Besides, it seems that different people have different ideas of what gameplay is supposed to mean; there is nothing like a widely accepted definition
which actually happens with a LOT of words. For example: art, love, etc.

I mean, he's right, maybe gameplay isn't well defined, but there's so much words which aren't, that you can't write about one in particular.
It's useful though the proposed solution, try using other words. But that's what words are for, you use gameplay because you think it's the best word out there to define what you're thinking.
You say this is a piece of art, because you think thats better than: this thing is very creative and makes me feel happy because of the colours and that little thing there.
Which isn't right, because then... what's creative? what do you mean by happy? why the colours? what about the little thing?

I don't know... maybe what i'm writing is obvious :P

27
2D & 3D / Re: Burned Grass
« on: March 19, 2010, 01:17:44 pm »
Which is what it is - so it makes sense. Now the problem is that I can't offer you help on how to avoid that so I'll just say: are you content with it?
Not really, but the other grass tile had a very similar effect and I needed as soon as possible. Maybe when I have a better control over Blender (ZBrush or Maya), I'll make it better. For now this will do.
I actually don't like having this "half" done, but the person who ask me for it needed right away. I told him, if I learned how to make it better I'll change it, but it's just for me :P

28
General Discussion / Re: Official Off-Topic Thread
« on: March 18, 2010, 11:40:51 pm »
I hope they ditch the boss health meter. Kinda kills the moment for me. The boss's shield pounding/taunt just doesn't work for me, when I can clearly see how vulnerable it is because of the healthbar.

Besides that, the battle was extremely easy, that power blow was very VERY slow.  I think he just took the hit so he could show us, that he can get hurt.

29
2D & 3D / Re: Burned Grass
« on: March 18, 2010, 12:55:50 pm »
I end up doing everything in Blender, with the help of the file that G Dragon posted. Thanks again :)
This is what i got at the end:


30
2D & 3D / Re: Burned Grass
« on: March 16, 2010, 02:59:07 am »
Thanks a lot to both of you!

Today I being trying ZBrush, watching a looooooooot of tutorials, got a headache, then another one. There's still some things, that I think it should be easy to find in Zbrush. but... I... just... CAN'T! (When I stop editing/sculping and go back to the other -don't remember the name- mode, then I can't return to continue sculping the other "object". I'm always creating a new one from the last one i made and continue sculping it. // Now I'm getting some problems with masks (actually mask related), when I finish creating the mask (which I don't understand why I can make a square selection from outside the object, but not from inside) and want to start sculping, it mades me create a PolyMesh3D, and by doing that i lose the mask)

Enough with the ramble!

So, this is what I got so far:


It's reaaaaally messy. I don't know how should I set the mesh in ZBrush, so that when I import it with Photoshop I don't have to make it bigger.
There where other things, like:
- Lighting: don't know how to set it. The light appears to change when i rotate the model. I know there is a Light option, but it isn't changing anything.
- Exporting Object: when i export this:

I got this in PS (the mesh without the colors, maybe also without the material, I really can't tell, should try with some strange material so I could notice if there's any difference):

So to make it work I put the tiles in a layer on top of that in Color Dodge Mode, and erase everything, except for the elevations.

Ok. So again... thanks a lot for the idea!  ;D
Even though I didn't finish with it and it took me the whole day, I'm really happy that I finally give a 3d program some consideration :). The last time I downloaded Blender, I open it, created a sphere, look at it for a while and thought: nah, too complicated.

Tomorrow, I'll try Blender. Now it's too late, I don't even want to see that GUI again before going to sleep.
I just hope I'll have a dream in 2D.  :D

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