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Messages - ptoing
Pages: 1 ... 299 300 [301] 302

3001
General Discussion / Re: hello and helm
« on: August 08, 2005, 03:40:56 pm »
mmmhhh sexy. FLESH!!! GROAR!

3002
General Discussion / Re: hello and helm
« on: August 08, 2005, 03:24:11 pm »
some of this stuff is really nice. i love the 5 color tank!

this looks like from some amiga strippoker game :D

3003
Pixel Art / Re: Hot dog
« on: August 08, 2005, 02:14:20 pm »
the 2 main problems in your animation are:

- The "head" is down when his feet are closer together and up when they are further apart. It should be the other way round.
- You have just recolored the feet, so that you basically just have 2 frames if you think about it. The same positions of limbs should never be exactly the same for the left and right.

I made a quick edit.



still a bit rough, i think that turning the hotdog a bit, to the left and right would also help.

hope this helped a bit.

3004
Pixel Art / Re: Hot dog
« on: August 07, 2005, 10:49:31 pm »
the 2 main problems in your animation are:

- The "head" is down when his feet are closer together and up when they are further apart. It should be the other way round.
- You have just recolored the feet, so that you basically just have 2 frames if you think about it. The same positions of limbs should never be exactly the same for the left and right.

I made a quick edit.



still a bit rough, i think that turning the hotdog a bit, to the left and right would also help.

hope this helped a bit.

3005
Pixel Art / Re: Experimental C64-Amiga 500 hybrid
« on: August 07, 2005, 09:43:05 pm »
Helm: I know what you mean. It is a bit contradicing to use that many colours with the strict mcol restrictions. Well, I think it was successful as far as the experiment goes, but i doubt i will do it again :D

3006
General Discussion / Re: The Most Extreme Off-Topic Thread
« on: August 07, 2005, 06:17:13 pm »
dither and aa,
selout and some other stuff,
all you need to know.

3007
General Discussion / Re: Pixel school
« on: August 06, 2005, 09:10:59 pm »
On a sidenote about shadows and their saturation:

On skin the shadows are actually more saturated than the highlights which is due to the fact that skin is not a surface but consistsof multiple layers. Also light gets reflected under the skin and causes subsurface scattering and such. Rather complicated in fact. Just wanted to point out that shadows not always have lower saturation than lights.

ta

3008
General Discussion / Re: Nintendo DS (Just think of the possibilities!)
« on: August 05, 2005, 10:30:14 pm »
I have Mario 64 DS and Touch! Kirby (japanese verison of canvas course) Its a nice game, took me like 1 and a half week to finish, but there is plenty of stuff to unlock left.
I will get Meteos when it comes out here. Already played Jap version of Nintendogs. Its nice, but nothing i would buy. I hope Advance Wars DS will be cool!

3009
Pixel Art / Re: Experimental C64-Amiga 500 hybrid
« on: August 05, 2005, 10:22:22 pm »
reload the picture.

I added aa on the lower right tip of the leaf. I see what you mean about the nose, the transition from the reddish orange to the yellow is a bit harsh, i used the remaining colors i had to make new transition colors extra for the nose!!!! so now it is 31 colors (actually 32, but figure that one out yourself).

And the hixel (not hexel) is not done yet, and i will post it once it is.

3010
General Discussion / Re: "Sigma Star Saga" is out August 16th
« on: August 05, 2005, 10:04:00 pm »
oooh, nice. i think i will have to buy this.

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