Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Monochrome
Pages: 1 2 [3] 4 5

21
Pixel Art / Re: [WIP] help with sprite - space marine terminator
« on: December 05, 2009, 06:40:30 pm »
I must admit more vibrant colours really make it stand a lot more. Once again thanks for all the help, yet I'm still open to again modifications and suggestions. Next step will be adding certain decorations and extras like the Crux Terminatus and the power fist. Any suggestions?

And I'll tweak the gun later.

22
Pixel Art / Re: [WIP] help with sprite - space marine terminator
« on: December 05, 2009, 04:25:52 pm »
Reshaped the whole thing and recoloured it according to happymonster's pallete. Only extra colours are the grays in the gun and the green used for the chest crest and eyes. Opinions?



23
Pixel Art / Re: Warhammer Space marine 16 x 16
« on: December 05, 2009, 02:26:37 pm »
Remember Terminators are a lot larger than regular space marines and use single handed boltguns. I'd say the geneastealer's shoulder wideness and stance would fit him a bit better.

24
Pixel Art / Re: Warhammer Space marine 16 x 16
« on: December 05, 2009, 12:54:37 pm »
I would like to create some more sprites for the various races in the warhammer universe, although I'd need some great model references. :)

Well be aware some models vary according to the editions. Your space marine seems up-to-date, but as you might have seen on my terminator thread, sometimes the armor can vary a lot in therms of size and shape. That's also one of the reasons of why I'm having such a hard time with it aswell. For other space marine essencials you might want to create a Dreadnought, a Predator Tank, and obviously, a Terminator, since they're the most known units of the space marine army. As for the Orcs I recommend Shoota Boyz, a Killa Kan, Nobz, and a Wartrakk

25
Pixel Art / Re: Warhammer Space marine 16 x 16
« on: December 05, 2009, 11:11:15 am »
This looks great! awesome pixel management and great readability. Reminded me a lot of the Warhammer Tactical Command games. Are you gonna create a full sprite sheet?

26
Pixel Art / Re: [WIP] help with sprite - space marine terminator
« on: December 03, 2009, 07:35:24 pm »
but at the size you're working it's too small too get away with it not being stylized, the thing about spriting for a game is to create readability.

Yet remember the sprites are zoomed while in game.


Therefore it is much more difficult to draw in as much detail as the sprites you've just linked to. Could we see some of your other graphics? because I much prefer the edits with the larger helmets to the version you are currently working with.

But not impossible. If you take a look at any of the chaos engine character sprites, you'll realize how the artist managed to create a lot more intricate details at a smaller scale with no more stylization the one I'm using. Plus by observing the basic shapes of the terminator armor itself, one can realize they're a lot more straightfoward to come up with than certain, let's say a more human or animal shapes. the details being mostly concentrated on highlights and reflections which once again are not impossible to create at this scale.

Could we see some of your other graphics?

Pardon me? I thought I mentioned at the beginning of this thread this was my fiirst sprite

27
Pixel Art / Re: [WIP] help with sprite - space marine terminator
« on: December 03, 2009, 06:24:43 pm »
Great edit ndchristie, that looks a lot better!

Monochrome: I wouldn't have said it looks more cartoony, just perhaps darker as fitting with the subject matter. Your latest sprite does indeed look better against a black background, especially with the dark shades. I think though that the helmet still needs to be more distinctive, as I find it hard to see what it is now.. I would rather have a recognisable, distinctive 'face' on a sprite, than something that is more accurate in terms of size and shading, but is less readable. For figures I think faces are very important as we pay so much attention to faces with the way the visual systems work in our brains.

However, it is your sprite! Just my thoughts.. :)


Then again, try to understand I'm trying to reproduce a terminator as faithfully as possible on a very specific perspective. ndchristie's version looks great, but it's excessively stylized and  fdoesn't fit the look I'm aiming for in therms of design, proportion and perspective. My version is far from perfection, but it fits a more serious tone. The recent changes I did to the helmet are based on upon other pixel artwork that is by far the best pixel rendition of a terminator I've yet to see, though it's a simple adaptation of EA's own version I posted before.

28
Pixel Art / Re: [WIP] help with sprite - space marine terminator
« on: December 03, 2009, 01:11:12 pm »
One thing that I've been doing wrong so far was to present it in a light or soft coloured background. The itself we'll be featuring very dark environmets, similarly to space hulk, so as soon as I accidentally dropped a black paintbucket on the background, magic happened and the sprite suddenly looked a lot better. Added darker shaders and remade the helmet. He looks like he means business now. Should be adding a few more black shaders. Also added mdchristie's gun (hope he doesnt mind), reduced the torso size and the arms a bit. Reversed the hunchback.


29
Pixel Art / Re: [WIP] help with sprite - space marine terminator
« on: December 03, 2009, 08:19:58 am »
On a funny sidenote, it seem that even the folks at EA had trouble in making the helmet look good, even at a higher res! The maskpiece looks more like a mouth smilling.

http://img710.imageshack.us/img710/2425/lolwut.png

30
Pixel Art / Re: [WIP] help with sprite - space marine terminator
« on: December 02, 2009, 11:03:58 pm »
Well, cartoony reads really well.  You might dodge that, but i would urge you to examine quite closely the shapes that you make.  There are a couple of problems with the sprite as it is now, notably that it's rather flat (the contrast added by happymonster  was a good solution) and the face you've got which drops off chinless makes it look a lot like a bug.  Actually his whole form reminds me of the alien brutes from half life painted red :P

The face does indeed look a bit bug like but alternatives so far, are either too big or look like something aswell. Eyecraft's version seemed great until i recognised a lion-like face on a closer inspection. I'm still tweaking it over and over, but i've realized that you either had the breeding mask thing and leave out the chin or put the chin and leave the mask part of, which is bad aswell. The trick is to show a bit of both, but so far I've yet to realize how. As for contrast and highlights there are still some things left to be shaded, such as the arms.. I'll probably attempt to reshade the pauldrons too. A problem with adding darker shades to the chest was exactly another bug related problem: harder inbetweens make it look like a red beetle or a ladybug. Also keep in mind this sprite model is supposed to be recoloured according to other chapter patterns/colours, so overshading might turn up to be a bit of a risky choice for me :p.

On a closer inspection I've just realized I need to rearrange the hunchback aswell. and change it back from a ^ to a V perspective. The leg stance could use a tweak aswell- Is not as quite as good as I thought it was.

Pages: 1 2 [3] 4 5