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Messages - Olothontor
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91
Pixel Art / Re: RPG Case Study
« on: August 19, 2010, 05:39:44 pm »
I haven't had a ton of time on my hands, but I did find the time today to figure out the death animation. Hope it's a bit less like a hollow balloon now.

EDIT: Added a fix to the knockback. I'm still unsure about this, I'll have to see what it looks like in the context of actually being hit by an attack. I'll also work on an alternate sequence for when it simply gets hit (an attack that doesn't cause knockback).




92
Pixel Art / Re: RPG Case Study
« on: August 17, 2010, 11:27:47 pm »
Alright. I will fix the idle animation, the knockback, and the death ASAP.

93
Pixel Art / Re: [ISO] Walk Cycle
« on: August 17, 2010, 08:17:34 pm »
Hmm. Two things, I think:

1) It seems rather jerky, but part of this might also have to do with my second critique...

2) The chest movement is fine (I think :P ), but the head moves directly proportional to the body, and I don't think that's preferable. You can either stop the head motion entirely or leave it in but reduce the motion by a fair amount. I'd suggest the latter.

94
Pixel Art / Re: [ISO] Walk Cycle
« on: August 17, 2010, 08:08:09 pm »
His shoulders should move!

And his chest, for the matter. There should be some slight side-to-side movement in his chest in shoulders, because without it right now he looks a bit unnatural.

Good luck with this, by the way.

95
Pixel Art / Re: [WIP] Platformer flash game project
« on: August 17, 2010, 08:01:25 pm »
Going off of what buddy said, I agree to a certain extent, but if you wanted to keep the walking space underneath of the platforms, it might be interesting to try and imply that the platforms form some kind of tunnel. That way you can maintain multiple levels of platforms while leaving the space underneath.

Just a thought. Looks good so far!

96
Pixel Art / Re: RPG Case Study
« on: August 17, 2010, 06:01:33 pm »
Thanks! Hah.

Messing around the with the featureless feet, because they bothered me....



Also added the troll to the original post.

UPDATE: Began work an a secondary idle animation (something I'll do to the blob as well to make the 'breathing' less frequent). Also updated the colors.

Trying to get started on the animation... currently I'm doing it bit by bit, starting with the 'head'.

97
Pixel Art / Re: RPG Case Study
« on: August 17, 2010, 05:02:47 pm »
While I work out the kinks in the quivering blob, here's something else: my first attempt at something humanoid!



This is the Sin version of a Troll. They find prey by echolocation (much like a bat) and then grapple it with their tentacles, which secrete a paralyzing agent. Once it stops moving, the creature gets carried up... and then dropped into the maw located where the head and neck should be.

98
Pixel Art / Re: RPG Case Study
« on: August 17, 2010, 03:52:17 pm »
Ah! That should be very helpful, seanz5! I appreciate it.

As for the 'jumping back' problem, I noticed it too, but I'm not sure how exactly to remedy it. I guess knowing is half the battle, though, so that's a step in the right direct, at least. Thanks for the crits.

99
Pixel Art / Re: RPG Case Study
« on: August 17, 2010, 01:01:33 am »
Perhaps if the slime inside was a different color then the membrane? That way I could show both the membrane and the fluid, and if I was careful, I could do it just well enough that it'd work with a minimum of visual confusion.

I'll see what I can do for you.

Anyway, added another animation sequence for being knocked back.


100
Pixel Art / Re: RPG Case Study
« on: August 16, 2010, 09:47:23 pm »
Updated with a new death animation (hope this one suits better :y: ), an idle animation, and the spritesheet so far.

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