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Pixel Art / Re: RPG Case Study
« on: August 19, 2010, 05:39:44 pm »
I haven't had a ton of time on my hands, but I did find the time today to figure out the death animation. Hope it's a bit less like a hollow balloon now.
EDIT: Added a fix to the knockback. I'm still unsure about this, I'll have to see what it looks like in the context of actually being hit by an attack. I'll also work on an alternate sequence for when it simply gets hit (an attack that doesn't cause knockback).
EDIT: Added a fix to the knockback. I'm still unsure about this, I'll have to see what it looks like in the context of actually being hit by an attack. I'll also work on an alternate sequence for when it simply gets hit (an attack that doesn't cause knockback).