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Messages - Olothontor
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61
The orange on the shell does throw the look off a bit, I suggest making the whole shell... well, shell-colored. Use the same hilight colors and everything for it, instead of switching to the orange.

Other than that, he's awesome, and kinda creepy. Can't wait for docile grazing animations or whatever :)

Keep it up :y:

62
Yeah, they're mostly gone. No worries, it's a dead project anyway. If I ever come back to it I'll necro this thread again.

63
That tutorial really did help me out, although my sprites don't do it any justice (it deserves its own thread, honestly).

64
These look pretty great, but I might suggest more contrast; that's something I was told to pick up quick when I first got here, and dabbling with it has served me well. For instance, the darkest grass color could be blueish, while the hilight color could be yellow. Just an example.

Also the shadows underneath of your trees seem really extreme, lighten them up a bit!

65
Pixel Art / Re: Need help w/Bright Color Characters [WIP]
« on: October 21, 2010, 07:46:35 pm »
AA'd white highlights. Everywhere. xD

No, but seriously. A smooth, shiny, rubber-esque look would be accomplished by making them shinier. Now, the white dude there will be an issue, not sure how to resolve that one, but the rest of them definitely.

66
Pixel Art / Re: [WIP] Mobile game title screen
« on: October 12, 2010, 09:50:08 pm »
I think it might make more sense in context with the game itself.

And honestly, that makes it a better title screen, imo, because then you want to know what it is, and therefore makes you want to play the game in order to find out.

Great work so far, moket. I look forward to more!

67
Pixel Art / Re: 16x16 RPG Characters - First Try
« on: October 08, 2010, 02:00:43 pm »
The colors are different and the arms were completely edited (they're outstretched now, instead of from the entrance to the temple where they're down).

I was just playing with color and shape, sorry if it looks sketchy xD

68
Pixel Art / Re: Coneria from Final Fantasy in isometric perspective
« on: October 07, 2010, 09:53:15 am »
Well, I think as long as you're making this a creation of your own, you might as well gloss over some of the follies of the original FF artists.

Unless you're an originalist, of course, and then you can leave it be xD

To me the most annoying thing about those tiles is the cobblestone roads... they look messy, and the jump from flat black to a neutral gray makes them look quite odd. I feel like they don't match up with the rest of the image.

Other than that, cool beans. :y:

69
Pixel Art / Re: 'Advance Wars'-style Mock-up
« on: October 03, 2010, 08:26:00 pm »


I've drastically reduced the amount of black in the palette, and once again redone those idiotic helicopter rotors. They're much more satisfactory to me now, but there are still fixes to be made.

I also messed with the map tiles to give them more... visual 'oomph'.

I apologize for this moving so slowly. There's lots going on.

EDIT: Additional stuff:



Using some profiles from Advance Wars 2: Black Hole Rising to test the skin tone palettes for the various races, along with facial features and predominant hair color.

70
Pixel Art / Re: [WIP] Mobile game title screen
« on: September 30, 2010, 07:33:08 pm »
That second image looks much much better. Really well done, not much to say here. Just popped in to let you know you're doing good :D

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