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Messages - Ultimaodin
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51
Pixel Art / Re: Present improvement
« on: January 22, 2010, 05:14:50 am »
I really love having internet again, my lunch breaks were so boring without it.

@Atrophy- yes a lot of people have poited this out, the major issue for me is I'm struggling to understand where I am going wrong here. (perspective is something I have had a flaw with my entire life) It's all supposed to be 15 degrees up from a side view.  The light itself is supposed to be generated from a 45 degree vertical and a 30 degree horizontal. I think the major cause to the multi-plane thing is the bottom case. I'm not certain how to shade it though. :(

I honestly think I need some major help in those areas.

@Ryumaru- So that would make the middle colour the most saturated then right? Thanks I thought the colours were quite an improvement too. Photobucket really only messes with the hue by about 5 points and the brightness by roughly 10. Someone said to me it might have something to do with the calibration or something like that of my computer. ???

Thanks to all so far for helping me. :)

52
Pixel Art / Re: Present improvement
« on: January 22, 2010, 01:32:17 am »
Yay my computer is fixed. ;D

So yea it's been getting repaired the last few days so I haven't done a lot extra to it.
Smoothed off most of it except the character. Still thinking of making him a touch smaller.



I've changed the colours but looking at more pixel art references I thin I went the wrong way with the saturation and the darker colours should be the more saturated.
I also reduced the colour count just a tad.
I still need to change the depth of the roof and make it more apparent/readable. Thinking of either making it darker or maybe switching the colours of the roof with the colours of the guys boots or a combo of both.
Also need to clean up the smoke. Lots of jaggies.

Also I might try a line gradiation (I know not a word) on the barrel part to give it more "roundness"


@PSi- Well thank you. Hmm yeah a few people seem to have an issue with the readability of the roof so I'm going to try and fix that. I was using Trigun's Sand-steamer as a bit of a reference so I decided not to add wheels, however Seems a few people would like it added so I will amend that concept. The colours I think still could use some amending too.


PS. Photobucket seems to change my colours a fair bit. ???

53
Pixel Art / Re: Project Leader Weapons
« on: January 16, 2010, 09:36:20 am »
Honestly so far the boomerang idea is the best so far. Maybe even look at something along the lines of an Aiselne, what Tira uses in Soul Caliber. I'd love to see more weapons like these. As element ideas.

Time and Space could be good first level weapons while an ion Aiselne (similar concept to a lightsaber) and an atom radiation version for the final.

That's my ideas. Either that or for the weapon you could keep running with the boomerang idea and place a handle in the centre of it to give it a mallee as well as a ranged fighting ability. (Can't remember what those weapons are called)

Hope this post helps.

54
Pixel Art / Re: Present improvement
« on: January 14, 2010, 02:00:16 pm »
Hey everyone thanks for the helpful tips. I am still working on this just can't post anything yet as I'm using my girlfriends laptop. (mine's wireless network adapter has fried itself)

@Jad- Yes I know what you mean, My colour picking abilities are pretty bad, currently doing some studying of colour theory, hopefully that will help. I will take your advice and decrease the saturation for the darker colours. I'm going to change the sky colour from the gold to a more aqua colour. I want to adjust the darker colours to do a similar thing

@Jo- Hmm yeah, I see what you mean but the back of yours follows the back of the item on the roof, (not sure what you call it) and what I will call the front barrel curves so I think it needs even more width than what you've suggested. I did this edit of yours before I lost me net access.


@Jeremy- Yeah I agree, I was told at another forum I should increase the top visibility of the chimney and the other thingie I think I will change it back. the change I made in the general light on the front barrel may have had an effect on this.

55
Pixel Art / Re: Present improvement
« on: January 04, 2010, 04:41:57 pm »
@bob- well I guess if I'm doing something completely wrong, going back to step1 is probably the smartest idea. Don't know why I didn't think of that.

@Elk- Hmmm I'm not a fan of clean cut (dunno why but I like to see pixels in my pixel art. Beats me) but it is your present not mine, so will take that into consideration.

Started smoothing it off to it's raw original form. (yes I did start everything off with flat shapes, well except the hair and skin of the character)


Once I've smoothed it I will try altering the colour pallet. Also did some measuring and realised I have about a 9 degree angle for the roof ot a 15 degree, which will be contributing to the look of standing on a wall. Will add an extra 7-8pixels to it's depth and that should correct that issue. Probably still need to down-size my giant.
@Cak- Hmmmmm true I see what you mean. I was trying to go high saturation colours or elk as that was something put in his post. (saturated colours make me feel warm) ;D

@Lizzrd- believe it or not I did use a few referances. I will see if I can hunt down the pages as I didn't keep the link just a picture in a separate layer. A few of which I had to use the screen-Print button to get illegitimate copies of. Don't worry I will delete said images off my PC when I'm done. Biggest issue I have is I'm a newbie and I did kind of rush it the entire time to get it done on time. I also can't imagine references at different angles and I culdn't find any decent side-view referances, so I kind of worked half of referance the other half on imagination.

Anyway got to go to bed. My girlfriend is picking on me cause it's 1am and I got to get up at 6. ;)


PS I think I'm finally heading in the correct direction for the beak. :blind:

56
Pixel Art / Re: Triumvirate [WIP]
« on: January 04, 2010, 04:17:04 pm »
The biggest bef I have with the smashers is the lighting. The top has a lighter colour than the rest, however looking at your tileset i seems the other way around. This confuses the eye and it has no clue what to see the smasher as. I like the texture your going with on the rock. :)

As for the characters, I personally think the robot sticksout to much compared to the girl and the rabbit. Feels like a different style. I may be wrong though so wait for someone else's ctit first before you go and alter it.

57
Pixel Art / Re: Present improvement
« on: January 02, 2010, 07:51:21 am »
@Jeremy- No that is meant to be the roof/top. :(
I will do some research into copper,wood and brass then.
I might mess with the colour pallets a bit hen.

@Lizz- first issue I have with your edit is you've created a 45 degree angle, if you were to colour the roof the guy would look like he is leaning forward to quite a large degree. (Like Michael Jackson in smooth criminal)
The person's perspective is 15 degrees and that's also what I was trying to pull off for the train. I think the major issue is the proportion. My guy is a freaking giant on-top of the train and even though I was aiming to create a large guy but I think the size of his foot on top of the small roof distorts the view. I'm thinking I should re-make the guy a bit smaller, might help the overall image?

58
Pixel Art / Re: Present improvement
« on: January 01, 2010, 08:37:09 am »
@lizz- Ah alrighty then, I will give it a go, not certain where I should add these but I will start playing around.

@Manupix- The bottom case thing is meant to cover the wheels but If it's causing readability issues I probably should add at least a 1/4 of some wheels.
Ahhhh, ok. Had someone tell me metal should be smooth. Maybe it's the steampunk style for metal to look worn. Tried altering the perspective because the top where the guy is standing is the attempted perspective. 15 degree.




I think it looks more like wood. :(   (only the front top barrel is done)
Might be the colour pallet, always been bad at colour choice.

I tried to tone the shadows down a tad, Unfortunately my eyes are sensitive to light so even though my monitor is darker than most I still tend to shy more towards darks.

I still am but thanks! Not yet up to the skill of many others.

59
Pixel Art / Re: Outback ozzie zoot suit
« on: December 29, 2009, 11:51:07 am »
I thought I'd try adding the extra colour I had to alter the shading. A bit of a simple and lazy edit but I think it did a good enough job.



Which looks better, the right arm (our left) with or without the light forearm. The lightened forearm was a mates idea but I think it clashes with the light source. (note I would ad more transition to light if people thought it was more correct)

Ps I'm going to add the darkest shade for the entire underside of the jacket.


@ErakT- True I can create a leather sense by doing that however it wouldn't be the sort of leather I am aiming for. So do you think I should add more colours for less contrast into my pallet? Pallet choice is always an epic failure part for me.

60
Archived Activities / Re: Secret Santa 2009! GIFTS GET!
« on: December 28, 2009, 01:22:42 pm »
Still, it could use a lot more improvements.
Hopefully I can make something worthy with some help.

Still thanks for the compliment. :)

Lol'd at the joke by the way.

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