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Messages - Manupix
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261
Pixel Art / Re: Nurse Logo WIP
« on: February 23, 2010, 08:46:03 pm »
Latest:



Longer snake with that little tail stroke to the right: thanks Steve! Starguys lines cleaned a bit more (some bumpiness remains here and there).

New color trials, using these palettes.
There is a logic in that: these are the local colors. I certainly had not planned that use when I first made them!
I'm not saying (yet) I'll stick to them, just wanted to see what could happen.

262
Pixel Art / Re: Dithering Practice (cartoon wolf)
« on: February 23, 2010, 10:25:27 am »
Interesting thread idea.
Even though I should really be doing something else, I think I have to catch it from the start.

Dithering has a heavy influence on many aspects of a piece, and has to be carefully thought out before.
It's usually thought of as a good way to soften color transitions: not so.

In this piece, you had one hard transition indicative of contrasted light, which gave a limited but strong idea of volume.
You replaced that with 6 transitions indicative of nothing, and they're no less hard to the eye, mainly because of the flatness of the planes the pattern induces.
Additionally, the way you applied these patterns is very, very noisy.
And you didn't even gain a texture for your trouble.

The subject you chose has texture: good choice, that's one thing dithering can help with, as long as you break the patterns so as to never introduce any new unwanted plane.

Try again with these points in mind, and check the effect of every single pixel on the whole piece. It's long work!


263
Pixel Art / Re: [REF] Self Portrait
« on: February 23, 2010, 02:44:09 am »
Congrats for the improves!
Good bg, I like the composition of values you gave it, its light adds depth to the image, even though it's formal.

You might still give it some attention, on some points Helm raised and others.

Edit in 4 steps:



- saturate the portrait, colors are a bit flat against that bg;
- darken and redden hair. Not sure about redden, don't see from the photo what your real color is!
- important: recycle colors! I did it very grossly with the paint bucket, to hair and shirt, with some greens from bg. You get the idea. This will really unite the different parts of your pic. Do it also between hair and face colors which are separate ramps now.
- even more important: get that dithering under control! There's far too much of it, and far too systematic. I tried that quickly on the face. I think this piece needs a little of it, but this is the moment where each single pixel you add must be checked at 100 or 200%, and ditched if unnecessary! I didn't do it carefully enough: you have to check the effect on the lines, shapes, shading, and texture of the face.

This portrait really deserves the effort you did / will put in it! =)

264
Pixel Art / Re: Nurse Logo WIP
« on: February 22, 2010, 03:07:35 pm »
Cleaned lines on the tilted version (13).
I'm now painfully aware of the stupidity of doing this in pixels.  :-[

I'm not satisfied with the interaction of legs and snake tail in the lower left corner.
The composition looks confused there, and all those pointy things give off an aggressive feel.

I tried to remedy it in two ways: rounding the leg tips (14); and reversing some curves (15).
I think 14 is my fav, but it doesn't really address the composition issue. Is there one really?


265
Pixel Art / Re: Untilted
« on: February 21, 2010, 06:52:35 pm »
Lovely stuff!
Are the sprites and scene related?

I think you should darken the scene ground more.
Light on it would be highly lateral at a short distance, and the slightest roughness would cast shadows. Both would make the stones more lit than the ground they're standing on, as you have it on the far left.

Found these refs, not exactly what I would have wanted but I think they show my point.

Foreground highlights on the stones look too light.

I think you deliberately avoided blue shadows and background. I think you're right!

266
Pixel Art / Re: Lion
« on: February 21, 2010, 06:29:10 pm »
Maybe one problem is that he looks down. From many of those refs, stretching lions look up.
This would make you redraw the head, but might help you connect it since you would then show more body.
The big head doesn't make it easy, but it's sure worth trying.
I'd suggest to look for cartoon lions too, to see how artists overcome the difficulty of exaggerated proportions.

Colors: the new greyish yellow works weirdly, because it is between 2 more saturated colors in the ramp.
I also think the new dark brown, at least, is unnecessary.

I like it that the shadows are blueish. It's a globally interesting palette, just needs a little fixing.

267
Pixel Art / Re: Nurse Logo WIP
« on: February 21, 2010, 03:55:34 am »
Thanks guys.
Steve, that's epic! Next thing I learn is vector drawing.  ::)

I followed most of your advice, starting from a redrawn, rounder arms ellipse and cleaner lines.
2 versions of snake, 2 versions of tilt with some distortion too.
I think I prefer the snake with its head. The tilt brought some unwelcome transparencies again.  >:(

(Btw, there isn't a way to free-transform (in photoshop) without auto AA, is there?)

Also tried 2 'cooler' color versions; interesting but not there yet.




Then I experimented a bit with color reductions. Some interesting options there, especially with the greyish/brownish tones.





Awwright, this is drifting further and further away from pixels, I'm sorry about that. The end product will be pure pixels, I promise!  :lol:
Even so, if you mods wish to move this thread to a more appropriate place, I won't mind!

Edit: forgot to put numbers on the images for further discussion.

First row:
1  2  3  4

2nd and 3rd rows:
5   6   7   8
9  10  11  12

268
Pixel Art / Re: Lion
« on: February 20, 2010, 03:37:12 am »
Quote
I found out too late that lions don't stretch and snarl at the same time, so I'm just going to keep him in that position.

Not sure I understand you; anyway the position doesn't look very settled. I'd go for a full stretch.
Check some refs! :) Google, or flickr.

Your palette is not a fail.  :o
It just needs a less saturated orange, and probably a darker, less sat yellow.

Quote
I'm confused about when to dither and when not to dither.

When is indeed the good question: at the end! When you have your shading firmly done, then you start refining, which might but doesn't have to include dithering and anti-aliasing.
A little dithering might help since the texture it brings is usually ok on animal fur.
At this point, you have far too much of it.

269
Pixel Art / Re: [WIP] Forest
« on: February 20, 2010, 03:15:15 am »
Beautiful!

One thing: the tree looks isometric, or at least slightly from above, but the bg seems viewed slightly from under.

270
Pixel Art / Re: Nurse Logo WIP
« on: February 20, 2010, 01:46:36 am »
Thank you Steve, that's highly valuable advice!

Latest version:



Redrew it at the larger original scale; tried to make the snake more stylized and graceful, and got rid of the ring.
Decided those before reading your latest edit: looks like we're on the same thought track!
I'll seriously consider the possibility of a headless snake too.

Greyscale (because of overlapping shapes) and pure black versions; sure gives a better idea of how shapes work together.
Also it might have to show acceptably on just any B&W desktop printer.

@ NaCl, Jeremy: yes it's Asclepius's rod - see my first post ;)
Over here too (France) the rod appears in the most traditional forms; these look too rigid however in my (our) opinion. They're more suitable for really official documents, like parking permits...
My friend is not even insistent on the snake. I think it's important.

In many of the google refs which are specific caducei (???) for nurses, the rod is actually an I for Infirmier (nurse). We're not getting into that either.
For the fun, the one with a large O is the midwives'! (and a lovely one too)

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