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Messages - rikfuzz
Pages: 1 2 3 [4] 5 6 ... 41

31
Pixel Art / Re: Dark Souls GBC Demake
« on: February 25, 2015, 01:55:22 pm »
Love this!

Here's a sort of middle-ground between the two perspectives:

In the image on the right, the south/east/west walls are a third smaller than the north one. 
(Just scaled as a test, and not cleaned up, but you get the idea, worth experimenting with I think). 


32
Pixel Art / Re: C&C for starrmazer art.
« on: February 24, 2015, 10:28:20 am »
I really really liked the originals, to be honest. Really sharp.  Strong identity.  Draw-over's a little muddy and un-focussed in comparison. 

Hero in the original stands out, but belongs in the scene, hero in the new one looks like he doesn't belong in the scene yet doesn't really stand out. 

These criticisms are only really evident to me because of the direct comparison, it's certainly not bad at all, but there's a lot I miss about the original.  Appreciate it's still a WIP.

HLD's animation is really nice.   :y:

33
General Discussion / Re: Color balancing your pixel art
« on: February 21, 2015, 06:59:32 pm »
I'm constantly dicking around with levels, colour balance, vibrance, curves, etc.  It's fun, and, certainly quick and useful.  But I think, actually, what people are asking when they question how Helm arrives at his colour choices isn't the subtle tones over-arching the palette, but his generally surprising choice of hues in a small area. The branch is made up of orange, mustards and green with vibrant purple shadows, for example. 

I often find I use more interesting colour combinations this way when I'm using a limited palette. But best when it's a sort of generic one, for various scenes/objects.  If the palette was tailored specifically for that one scene/item, I guess I'm afforded the option of being more conservative. 


34
General Discussion / Re: Post your (real) desktop!
« on: February 19, 2015, 05:09:39 pm »
He's definitely real, though his hair a bit longer right now for the winter.


35
Pixel Art / Re: sword strike exercise for standard RPG perspective
« on: February 19, 2015, 09:51:28 am »
You're not getting any replies because actually it's very difficult to work out what to do about that specific problem, and tbh, it looks very good as is.

I think after watching it for about 9,000 loops, it might look like it's traveling vertically partly because the motion isn't an arc - it starts as a forward jab, so it's sort of 'off-centre' to her left, and that is also the axis where height is implied in this perspective.


36
Pixel Art / Re: [WIP] [C+C] NES Pirate
« on: February 19, 2015, 09:36:38 am »
Looks super beautiful! 

My one comment:  "Bits O' Eight" sounds more pirate.  Right? 

37
General Discussion / Re: Official Off-Topic Thread 2015
« on: February 17, 2015, 10:15:16 pm »
:lol:  For some reason I expected him to be pretty confident.  Kind of endearing, though I think even I could fake it for the camera a little bit and I'm quite shy.

Really like that Simpsons intro.   :y:

38
General Discussion / Re: Cyangmou is a mod now!
« on: February 17, 2015, 04:03:28 pm »
I'd guess an archive of every image ever posted here would be < 30mb, and can't imagine pixelation being swamped with copyright claims.  If images are on the server, you could generate and store a few crisp resizes too, avoiding all the blurred zoom problems. 

39
Pixel Art / Re: Johnny J
« on: February 17, 2015, 10:26:49 am »
This is really looking something special, keep it up!

So you're pixeling the whole set, without breaking down to re-usable tiles?

40
Pixel Art / Re: [WIP] 8-bit ARPG old-school graphics
« on: February 16, 2015, 04:17:21 pm »
I'd say the outlines are nicely done and a big part of the style/identity. There is already a hint of visual hierarchy, which I think is enough for a non-action game cropped at GB/GBC screen size.   :y:

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