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Pixel Art / Re: Nature Turfs
« on: August 19, 2012, 02:02:14 am »Made a new water, grass and got around to making the sand.
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nice style
couldn't help myself suggestions to take or ignore, and just testing your interface n messing around looks pretty solid, however the robots definitely read front on and unless they are battle sprites they mightn't work, nice tiles ^ ^
the legs don't read the best at the moment on your angry bot, few quick suggestions, for a game?
About the boob thing, it would make more sense if it were the breast that were closer to the screen (alternative breast.) It is a great improvement from the previous work although I'm not entirely sure of what the goal of these sprites are. If you're trying to do a side scroller the perspective is good, if you're trying to do an MMORPG it would be rather difficult and you should switch to top-down perspective.I'm not actually making any type of game i'm just making a do all base that can be placed in a rpg game an a sidescroller i just haven't made the east and west... i honestly don't know how i'll make the east and west states that's why they're still incomplete.
As stated above the portrait is much more complex than the actual sprites, but even then anime is never complicated when it comes to their shading. They usually only have two shades, skin color and then shadow on the skin, they don't really go into great detail that we do with pixel art. I feel that the portrait fits best in the anime genre but as Star said, the neck is highly detailed. You can fix this by taking out the lines on the neck and just leaving that shading but honestly it looks fine to me, you would just need to remove some of the negative space on the forehead.
Other than that, the base itself is alright but the head is extremely large in comparison to the body, the head also has a very straight affect to it. If you round it out to look more like your SW,SE states it would look a lot better with depth.