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Messages - Carnivac
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51
General Discussion / Re: Official Off-Topic Thread 2014
« on: September 04, 2013, 01:03:34 pm »
this offtopic thread sure got a bit overloaded with images. =p

52
General Discussion / Re: Ninja Gaiden (NES)
« on: September 04, 2013, 01:02:30 pm »
I don't really get what you mean about any of this.  They look very similar to me.  Also you could have posted a much cleaner shot of the NES game. Blurry jpgs are never much use for studying pixel work eh?

53
General Discussion / Re: Requesting a new sticky thread
« on: September 04, 2013, 01:00:17 pm »
I also often pixel with the preview at x2 but I think if your pixel art looks BETTER at x2 you're probably doing something wrong.

Eh, I dunno.  I personally feel all pixel art looks better in a 320x240 res sort of size cos the low resolution and relatively 'chunky' pixels are a crucial feature of what I actually love about pixel art.  I can't stand high resolutions for this sort of thing so yes, 'scaled up' or 'zoomed in' or whatever is certainly more aesthetically pleasing as far as I'm concerned.  Me wonders how much time I waste having to click or scroll the mouse wheel to constantly zoom into almost every single bit of pixel art on the internet all these years...

54
General Discussion / Re: Pixel Art Wiki
« on: August 15, 2013, 04:55:03 pm »
I downloaded the game a few years ago (to run on emulator as it doesn't run on my real CPC 464 likely needing more memory for the intro and animations and such) and didn't enjoy it much.  Found the gameplay very slow and clunky and didn't care for the graphics at all, finding the style extremely bland and it's use of colour pretty poor.  Too much of the flat Spectrum-style of shading and not enough of the kind that made better use of the 4 color mode for a bit of extra shape and volume.   Scaling up the character portraits (which I didn't think were well drawn anyways so scaling them just made them look even worse) doesn't make much sense either (what's the point of using that resolution if you're going to just make bits of it super blocky?).    Character designs weren't very appealing either.  Come to think of it the little animated bits of the intro were my fave bits of the game.   

Regarding beat 'em ups on 8-bit hardware it kinda amused me that a lot of CPC owners were waiting for Street Fighter II which never actually made it onto the CPC (there was all that waiting in hope for it by Amstrad Action back in the day, even being on the cover of one issue) and that despite loving my CPC and loving SFII I didn't want the game on that computer.  I bought a SNES to play that game which was more suited to it and I loved playing all sorts of other games on my CPC that weren't available on a SNES (I actually prefer western and european graphic styles over japanese for the most part... which is a bit strange cos one of my all time fave 8-bit games is SwitchBlade which was one of the early western games to have a clearly anime-influenced hero but still quite a dark atmosphere rather than all cutesy and over the top dynamic despite the SD-like player sprite) and even the Amiga version of SFII failed to play anywhere near as good as the SNES version (and despite some decent attempts there never really was an Amiga beat 'em up that matched SFII's gameplay and graphics). 

Street Fighter Alpha on Gameboy Color however played very well despite having extremely downscaled graphics (and thankfully didn't resort to the cutesy SD style of the Neo Geo Pocket fighting games).  It had the feel of Street Fighter even if the graphics looked quite scrappy and primitive though easily recognisable as to what was what and who was who.

I really gotta cut down on my use of brackets...

Also this has gone very off the original topic... Sorry.

55
General Discussion / Re: Pixel Art Wiki
« on: August 15, 2013, 09:07:34 am »
@Ymedron, Carnivac:
There's also 'modern retro art' in the good sense as distinct from 'contemporary retro art'; for example Fres Fighter which is artistically well beyond 98% of the CPC games that were available when CPCs were popular, enabled by the use of tools (paint programs, emulators) that are just plain better. The standards of CPC, C64, NES art are still improving.

If you say so...

56
General Discussion / Re: Pixel Art Wiki
« on: August 14, 2013, 06:01:56 pm »
I'm also extremely insulted that you think pixelation is stuck in the c64 era or whatever,

Heh.  This caught my eye straight away in that post.  The word 'stuck'.  I often (most recently this morning in fact) get accused of being stuck in the past, stuck in the 8-bit era, stuck doing NES or CPC style graphics... I'm not stuck doing any era or style, nobody here is.  It's a choice and not one anyone has to be stuck with.  I bet I'll still get those annoying emails that say I oughta 'learn' how do draw HD graphics and such cos low res/color is apparently crappy and out of date.

57
Devlogs & Projects / Re: Kickstarter thread!
« on: August 13, 2013, 10:15:12 pm »
yes - the music is poop - it's from the 8-bit LOI I did back on ZX Spectrum,

I actually really like that tune.  It's far catchier and more fun than most music I hear in games these days.  So fed up with modern game soundtracks... Most of my fave game music comes from the 8 and 16 bit era...

58
General Discussion / Re: Legally Colorblind
« on: August 13, 2013, 06:52:09 pm »
Cheers for the links.  Had wondered if I had any colorblindness but it would seem not despite what some people say about my color usage.   ;D

59
General Discussion / Re: Official Off-Topic Thread 2014
« on: August 13, 2013, 06:51:16 pm »
I had a nice birthday :)
Went with a friend to 'Go Ape' in Thetford Forest which is an obstacle course up in the trees with rope ladders, ziplines and a bit when you leap off and swing into a net.  And then I had a lovely meal at the classic american themed restaurant Frankie & Benny's and had a meal of many meats. :D
Good times were had by me.  ;D

60
General Discussion / Re: Pixel Art Wiki
« on: August 13, 2013, 06:48:15 pm »
oi...

You speak little to the NES spriters.
Like me (to some extent)?
Quote
Frankly you all seem stuck in a time warp fixated on the Commodore 64.
Not me...(I use the other 8-bit computer with the wide-pixels)


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