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11
Pixel Art Feature Chest / Re: a tree - progress shots included
« on: June 22, 2010, 07:12:03 am »
That looks great!

I think I preferred the 3rd step, though. Something about the uniform amount of detail in the 4th flattens it a little. Especially the shadows - they were good as a solid fill.


12
Pixel Art / Re: Pixel Title
« on: June 17, 2010, 04:07:22 am »
Looks great. The dithering on the letters isn't very flattering - the dithered areas are larger than the solid fill areas. Compare with the dithering on the tree, which looks nice.

Background gradient has noticeable color banding, although it's tolerable at 1x zoom, & less-so at >=2x. Gradients are usually ugly outside of truecolor images - maybe attempt some sort-of pattern dither (unattributed, forgot creator/s).

The colors are good but a little bland, Rydin's edit has potential but the highlights are a bit off.

13
General Discussion / Re: Ramblethread! A brainstorm approaches!
« on: June 16, 2010, 04:47:40 pm »
Thanks.
I noticed that the examples expanded/contracted a bit in the two different solutions, which gave me this idea -

Contriving size of subject to remove AA & avoid banding:

14
General Discussion / Re: Ramblethread! A brainstorm approaches!
« on: June 16, 2010, 07:20:35 am »
I think I avoid banding most of the time... Is this right?


I'm not sure about the doubled AA in the first A-solution. Do you know of any examples of that method?

15
General Discussion / Re: Pixel art Documentary
« on: May 26, 2010, 09:01:01 am »
Hi LavaLevel. Thanks for being gracious about it - I was a bit excessively harsh.

I watched it again, & I think what I found least accurate was the way in which the brief history seemed to jump straight from early systems like the Atari 2600 & NES to the present-day indie developers appropriating pixel art. Many would consider the 16-bit era to be pixel art's golden age if there was any, so it merits at least a look-in.

Overall it was a respectable take - well-researched, decent interviews, well-edited. The comparison to videogame music at 5:15 is a good point, they are analogous, & benefit from constraint & bring out essential qualities in a similar way.

My main gripe is that I think it would have benefited from a more thorough timeline - or at least a few more examples plucked from the Mega Drive, SNES, PC Engine, & Arcade. I think if this was my initial introduction to pixel-art I would be a bit underwhelmed because of the examples used.

16
Pixel Art / Re: Showing off my back
« on: May 25, 2010, 07:58:05 am »
Palette edit:


Skin tone might be inaccurate if it's based on you, though.

17
General Discussion / Re: Pixel art Documentary
« on: May 24, 2010, 02:21:42 pm »
For a documentary dedicated to pixel art, that video contained surprisingly little attractive pixel art.

There were a few brief excerpts from skilled artists, but "Passage" seemed to overshadow much of it - putting the merits of that game aside, I would be hard-pressed to find a worse example of the methods that distinguish competent pixel art.

Some bits that jumped out at me:
Quote from: video
[...] and part of me feels like it's a bit of a cheat as well - you know what I mean? Like - I'm not a particularly good fine artist so there's something nice about distilling it down to pretty much I suppose its most basic level of information [...]
Pixel-art: the expedient solution when traditional skills fall short.

Quote from: video
The pixel movement's strength lies in its abstract simplicity.
As opposed to representational or complex pixel art, which I guess doesn't lend strength to the pixel-movement? Or is outside the pixel-movement?

Or maybe I'm a crank.

18
Pixel Art / Re: [WIP] Moving Mountains
« on: May 23, 2010, 08:13:07 am »
Why do you want to manually AA this? To be blunt, this seems to combine the clip-arty flatness of vector with the tedium of manual AA on a large scale.

Anyway, a lot of it seems random. Try this: draw lines on the mountain, horizontal & vertical, that wrap around it like a mesh. Then shade accordingly.

19
Pixel Art / Re: [wip][C&C] Ninja Cat
« on: May 23, 2010, 07:54:28 am »
Looks like he adopted the good part of the edit - the more subtle outline - & disregarded the parts that didn't work - the scribbly cloth & sorta pillowy fur (although the edited arm looked good).
I don't think it reflects his attitude to criticism.

Few suggestions:
Clean up your lines.
Rotate his left ear to face us a bit more.
Bend his left leg or adjust pose - I don't think you'd straighten your leg like that unless you had your centre of gravity above it.
Reshape left foot.

20
Pixel Art / Re: wip face
« on: May 16, 2010, 03:29:13 am »
Redraw the hat, then. The brim doesn't look like a brim (assuming it's supposed to based on your avatar), the dark-to-midtone transition on the side doesn't make sense (I can't see the surface being at a different angle there), & the top of the hat doesn't move down on (our) left like my mind wants it too (for perspective - to be parallel with his eyeline & meet to the very far-left).

Also - it's too big. Offa my lawn.

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