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Messages - spajjder
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11
Pixel Art / Re: Lizardman - please critique
« on: May 24, 2021, 07:44:05 pm »
So.. my last entry I did update it with a new sprite - but then there were a few posts while I was edititing, so just wanted to make sure it wasnīt lost in the back in case you look at latest posts : )



I sort of tried to align the colar bone somewhat with the trap deltoid seperation.
and added a sinew going in under the deltoid from the pec. should the the deltoid go further down still? and does the pec part look strange now?

Bengo - I am trying!
I am learning a lot too :D
reading into the arm now.. looking at my own when I move my hand


edit

Made peck more prominent.. moved the entire deltoid down a step



Ps. how do I karma? I want to give you.... seriously thank you guys



12
Pixel Art / Re: Lizardman - please critique
« on: May 24, 2021, 06:38:36 pm »
So I looked at the 3d model.

If I look correctly, my whole arm is too high...
Since the colar bone are at the same level where the deltoid ends not where it starts...

edit

Not sure... does this look better?  i changed the legs and the arm.. the pec entry over the bicep and under the deltoid looks... hm
not sure if I should light up the path from the colar bone to the bicep or not




13
Pixel Art / Re: Lizardman - please critique
« on: May 24, 2021, 09:29:08 am »
Hello again

I tried reworking the arm a bit using your reference quite heavily
does it look better?

not sure if the bicep clearly goes under the pec.
Also a bit confused about the bicep brachialis relation.

Tried to implement some light hint of scales and I added one more color for the undersides of the arms and to smooth of some other places



*edit  perhaps i can make the trapezius a bit bigger... hm.
Muscles are good fskn... :)  Not sure why, but I think they might not read so well from a distance now. should I use darker lines?

I actually am trying to make this guy here, but a bit modified.  thinking of adding the weird chin thing now that I added shadows under the jaws

https://en.uesp.net/wiki/Lore:Daedroth


edit 2

Changed a bit more

Now on the left the trap is bigger, not sure what looks better

started to work on back leg and changed the tongue and chest a bit. Also slights changed the pecs



edit 3



So here it is... left one has larger trap and the chin flap thingy.

Wonder what you guys think look better

for the chin flip thing I looked at this

https://images.uesp.net/2/2f/ON-concept-Daedroth.png

14
Pixel Art / Re: Lizardman - please critique
« on: May 23, 2021, 08:27:08 pm »
Really digging the new design fskn

and thank you again guys for your advice.

I started redoing the arm.. does this make any sense?



gonna move on the more parts... gotta say, feel hard not to copy once I have a guide right in front of me. gonna redo the hand a bit more, but tried to implement the muscles your guide showed bengo
Ill post again once i get some more done. Just wondered about the arm for now

15
Pixel Art / Re: Lizardman - please critique
« on: May 23, 2021, 02:42:41 pm »
So one thing that confuse me a bit with values is, if something is further away, it would be darker, and the same for something that is not facing the light. But when there are somewhat complex forms, do you start going by another palette?
If I have muscles sticking out, then the lighter they are the closer they come to me the observer in one way, but the lightest part should hit the direction the light comes from right? So.. if I have a dark silhouette and start to add forms, they would be lighter than the dark. But then once I go to higher values  I get a bit confused.
The form coming out towards the viewer would be shadowed at the parts that do not go against the light but then I will break the form I just established..  not sure why I find this hard to grasp. I sort of just wing it when I pixel.

And I think the high light would be the spot where the light bounces directly into the viewers eye.

16
Pixel Art / Re: Lizardman - please critique
« on: May 23, 2021, 07:00:54 am »
Hi!

I really love all of your redesigns! I went to bed and woke up with this, so nice! Thank you guys so much.
Iīm happy I got so many different designs to look at, and I feel like I want to implement things from all. I will repost once Iīve done some edits, but I do not work as fast as you do I am afraid :D

I got some really good reference for anatomy, and for scales. Is it a bad idea to try to get across both? Iīm thinking maybe i can only do some scaling details in the areas that are lit up, as details such as those are less noticeable in shadows?

fskin - I agree on the contrast, gonna try add more of it, and try to collect some clutter into clusters. Very helpful gif to see the difference there. I wonder why the green pixels on the underside of the spikes? And yes, the left hand has too many fingers :) Good find. thank you!

cels - thank you for advice - the texturing tips are good. I tried adding sort of a wire frame with a multiply layer, but it looked very cluttery. This way is much nicer. As for the legs, I see mine are a bit cluttery, I tried to get across some sort of texture, but I wasnīt sure what I was doing. However, the big high light on the knee looks a little big to me. I sometimes try cut these up in the way I did on the shoulder, but not sure what gives a better effect. Is it generally better to stick to big, more simple shapes in terms of lights like those?
For the back leg and hand.. would it also work to lighten up the back hand?  You are right about the imbalance currently :D

SeinRuhe - I was really happy to see this much response :)
I would love to see your lizard from the past!  and feel welcome to do your own take on this one for sure!
So about lights. That light ball next to it is very helpful. To me, on it it looks like the light comes from the top, on the lizard the light is from the top and sort of from the left. Your arm looks much better with the cluster of light rathen than my strings. However, if the light would come from the top, or a bit more to the right, I find it a bit hard to figure out how the light would work on the arm, since the light would be somewhat more parallel to underarm itself. If it from the top and the arm is at an angle, wouldnīt it look rather similar to how it looks now?
I really like your colors. I want to place this creature in a sort of dank and cold area, while I do feel yours is warmer and nicer to look at, how to think about the area it is placed in?
Thank you!

bengo - your lizard looks pretty dang cool too, looks like something from Metroid now with the colors and the eye :)
as for the critique - form first - got it.  I can clearly see the form of the muscles of the arm. When you say adding detail in the transition from shadow to light.. you mean the half tones? for example, I see in the arm that the most dithering is at the light and mid light, while shadows and high light looks more clustered.
Yea, I am doing a set of creatures from Oblivion right now, but once I finish, I am seriously gonna try to study more regular art, including anatomy. It creates problems for me every time I try to create bigger sprites. :)


17
Pixel Art / Lizardman - please critique
« on: May 22, 2021, 09:09:12 pm »
Hello

Here I am again going after a too big sprite. I would really appreciate if you spot something that look off.
Are the lights and shapes looking ok? I am especially confused about the back hand and the right foot of the creature.

Also, how would you go about adding on a scale design as this is supposed to be some sort of croc man?

Thank you in advance!




18
Pixel Art / Re: Minotaur - seeks advice
« on: March 16, 2021, 11:15:38 am »
Thank you. I will try

19
Pixel Art / Re: Minotaur - seeks advice
« on: March 14, 2021, 08:05:15 pm »
Oh.

I see. Didnīt know that actually :D

Hm.. Imo it would still not be as cast as under the arms or legs ... but not sure :P
Anyway, other than that I like it! And the pecs got together too.

Generally doing my sprites I start with big forms in a silhouette that I fill in with lighter and lighter colors.
But usually they are about half the size of this beast :D

I have tried drawing.. but I get stuck because I am not quite sure where to begin. Been trying gesture drawing, and making forms such as spheres and pyramids.. but for some reason, it is hard to keep at it. I am quite good at reproducing other pictures when drawing, doing eye measurements and so on, but I never quite manage to be creative as in pixel art. It feels like a maze really on what to do. What I did learn a lot from was to draw megaman robots, they are a bunch of straight shapes coupled together into robots.

20
Pixel Art / Re: Minotaur - seeks advice
« on: March 14, 2021, 06:56:14 pm »
Thank you Eliddell and fskn

That does look better, especially the left arm

Some questions... -
why is the pecs subdivided on the top?
I do not quite understand the cast shadows on the hips and under the pecs
Shouldn't they be more lit up? Especially the top of the legs would face the light ?

As for your advice. Do you mean draw traditionally? I usually draw smaller designs.. but yes.. I need to study anatomy for sure. arms are really confusing to me

Thank you again for your example!

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