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Messages - r1k
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51
Pixel Art Feature Chest / Re: Problems with perception of level space.
« on: January 31, 2014, 02:55:42 am »
perhaps try making the lines dividing the floor tiles lighter so that the floor is lower contrast, while the boss remains higher contrast?

everything looks really awesome so far though.

52
Pixel Art / Re: Tips for a beginner?
« on: January 26, 2014, 10:29:09 pm »
I can tell you either drew on top of, or heavily referenced the ninja gaiden sprite.  Youll learn more if you learn how to construct a run cycle yourself than copying frames someone else has made.

I think the ninja gaiden run is referencing the way you see ninjas running in animes.  Like theyre moving so fast and controlled they cancel out the normal vertical body movement a run has.  And the upper body remains static to show his control and concentration.  The point is that the way he runs reveals something about the character and you should consider that when making a run/walk cycle.

53
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 23, 2014, 11:29:11 pm »
it seems to me that the exercise becomes less meaningful when you do it on drawing containing large open areas.  Like this apple, and even the cranium of the skull erekt did.  Just browsing the thread it feels like the excecise is more meaningful when you focus on small areas where we would typically resort to useing alot of AA, or theres alot of detail.

54
Pixel Art Feature Chest / Re: [WIP] Lithone 2005
« on: January 21, 2014, 09:38:09 am »
I think you should start blocking the figures in.  The image reads well enough now, but how will you need to adjust contrast and focus once the figures are there?  Only way to know is to put them in.

55
Pixel Art / Re: No inspiration [Need tip]
« on: January 14, 2014, 12:34:04 am »
it doesnt really read as a tower, maybe if you made the background more like this:

http://rickymallory.webs.com/photos/Mock-Ups/20.PNG

56
2D & 3D / Re: Need help with a player sprite for a 2D game
« on: January 11, 2014, 05:34:51 pm »
well if you want something custom made, then move this post to the job request section.  Or if youre okay using ripped sprites spriters-resource.com has sprite sheets ripped from many old games that you could use though I cant think of any games off the top of my head that use 32x64 characters but Im sure you could find one if you look around, or you could upscale a smaller sprite.

57
Pixel Art / Re: Undead Alchemist
« on: January 04, 2014, 09:32:39 pm »
I think it would look better if you added some folds to hit cloak, right now it looks like his cloak is made of hard plastic.  I think you could also remove some of the black lines seperating parts of the cloak too.  Quick paint over


58
Job offers / Re: [PAID] Sprite Sheets for an Adventure Game ($700)
« on: January 02, 2014, 03:35:25 am »
I sent you an email with my portfolio and a drawing of a character base I did for you.

59
Pixel Art / Re: [WIP] Another portrait (nudity)
« on: December 31, 2013, 08:54:39 pm »
Quote
@r1k: I was talking about the shadow at the base of the boob, not under it if that makes any sense. 

oh that, ya I made that up.  In my experience in life drawing, sometimes theres a slightly lighter shade at the very bottom of the boob because the light is reflecting off the stomach onto it, and therefore there is a slightly darker shadow on top of that.  Its the same idea as shading a sphere you add the reflected light on the bottom to make it read as more 3d.

its looking better now.  on the face in the ref though, notice shes looking slightly down and to the left, but her eyes are looking at us, but in yours her face is straight forward.  I might try an edit of the face tomorrow but I gotta go to a new years party and get drunk right now  ;D

also I think the arm on our left looks a little off in the new version.  keep it up its looking much better than it was in the first post.

60
Pixel Art / Re: [WIP] Another portrait (nudity)
« on: December 31, 2013, 03:07:30 am »
to differentiate the stomach and boobs, take another look at the reference:



here Ive sampled a color from each and you can see the stomach is darker.  Make the stomach darker and theyre already deliniated without an actualy line.  On the right side of the image, I outlined part of the stomach in red, which I see as being very slightly darker, this is where I got the shadows under the boobs from.  Also I drew a horizontal line from the top of the left shoulder showing that yours is too low.

shape of boobs is still off, and nipples seem a little low.  Yours also gives the feeling that the pose is of her standing straight with her arms at the side and it feels awkward.  It might help establish the pose a little better if you included that little bit of her hip/thigh whatever, on the right side.

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