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Messages - pgil
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41
Pixel Art / Re: Topdown human sprites - C&C needed
« on: December 18, 2009, 05:38:26 pm »
Yeah, he does. It actually looks better when he's moving forward at the proper speed. In the game I've made sure he moves 1 pixel per frame.

42
Pixel Art / Re: Topdown human sprites - C&C needed
« on: December 18, 2009, 05:04:14 pm »
Jad: You're right, I probably should have restarted from scratch. I'm going to make sure my proportions and perspective are right before I do anymore animating.

Anyway, I reworked the standing frames. The head is smaller, and hopefully the skewed-topdown perspective is more apparent:

As far as perspective goes, I'm looking at Chaos Engine for reference.

I also worked on the walk cycle. This is not a redraw, just more copy-pasting and cleanup (sorry Jad, I can't help my laziness  :blind:) I already see some things that aren't right (like the shoulders moving oddly), but I think it's an improvement over the last one.


43
Pixel Art / Topdown human sprites - C&C needed
« on: December 18, 2009, 12:09:05 am »
So I have this character in a topdown view:


I'm pretty satisfied with the forward walking animation:


The side view, however, has some weird perspective issues:

The head and body look wrong to me, but I can't tell exactly what I need to change. It's hard to find a good reference from this angle. So, anyone have suggestions?

44
Archived Activities / Re: Secret Santa 09 Signup!
« on: November 15, 2009, 10:55:56 pm »
Sign me up!

I like nature, weird animals, and retro palettes. I like beer. I like the Venture Bros. I like the Mighty Boosh. I like Kurt Vonnegut. I like low-budget sci-fi (more Dr. Who than Star Trek). I like birds. I like dogs. I like David Lynch. I like Sesame Street. I also like surprises.

45
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II - DONE!
« on: November 09, 2009, 02:30:06 am »
it's beautiful  :'(

A side note, where did the palette come from? Something ptoing made up? It was challenging to work with, but fun. Looks like it was used to its full advantage  ;D

46
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: November 06, 2009, 09:59:51 pm »
Aw, be patient kids. I've got a feeling it will be worth the wait.

47
Pixel Art / Re: Platformer tiles
« on: October 31, 2009, 08:42:34 pm »
Better?



48
Pixel Art / Re: Platformer tiles
« on: October 31, 2009, 06:14:59 pm »
Latest update:




A bit quick and dirty, but I've softened the texture on the stone and dirt tiles. Also messed around with the shading on the tree tiles (though looking at it now, I can already see some things I could improve...) I know using sprites for trees would look better, but I'm looking for versitility in terms of level design. I won't be using this tileset in a game myself. It's for a competition where it will be made available for anyone to use.

While I'm here, I might as well share some characters using the same palette:












49
Pixel Art / Platformer tiles
« on: October 26, 2009, 12:35:29 am »
Made for the Assemblee competition over at TIGsource. Crits welcome!



50
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 17, 2009, 03:05:43 pm »
Jokes are confusing ???

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