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Messages - Don risotto
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21
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 16, 2009, 12:57:53 pm »
hey, I just noticed something. Ptoing, which tile are you going to make green next and why?

22
Pixel Art / Re: [WIP] Scroller Game Art Production | C64 colors
« on: June 16, 2009, 05:15:13 am »
I noticed some hokusai creeping into your theatrical screens   ::) :y:
lookin good.

23
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 16, 2009, 04:46:43 am »
I guess this collab demanded a different approach, using the C64 pal, than I'd been faced with before. And hey, my pixels got fused with some great pixellers here; everybody wins.

It was good fun, I learnt a lot too. Mostly about implied colour. This pallette forced me to do things I wouldn't try normally.  Just hope nobody hates me for my efforts! :p

24
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 14, 2009, 10:31:41 pm »
87 please!
Never mind. I won't have time. 87 is free!
I'll buy that for a dollar!

#87 please  :D SOLD! Done!!.


25
General Discussion / Re: Firefox 3 blurring pixel art question
« on: June 14, 2009, 08:56:31 pm »
Well I'm glad it's been addressed. Yeah, maybe I was a bit over the top about it, but it's just so damn frustrating.  :blind:

26
Pixel Art / Re: PicoShooter
« on: June 14, 2009, 08:39:50 pm »
I know it's just a mockup, but that looks fun! i agree the characters could use some work though. They don't seem to really fit into the environment all that well.

I know it looks pretty terrible, but I think it's a decent example. soldat's players blend into the background most of the time, with usually just a chain or hat to make them stand out. it's the motion that really identifies them. of course you might be going for a particular aesthetic, which is cool too.

27
Challenges & Activities / Re: Hexquisite Corpse Suggestion Thread
« on: June 14, 2009, 02:19:36 pm »
%^&* yeah monkey island collab.

28
General Discussion / Re: Firefox 3 blurring pixel art question
« on: June 14, 2009, 02:08:46 pm »
if it's now being looked into then sure, that's fine. what really irritated me was the deliberate integration of a solution that changed functionality in a negative fashion, and then stonewalling any attempts to bring issue with it.

I only care because firefox has always afforded me excellent user control, and I think this issue is pertinent to a far broader community than "people who want to make leetle pictures bigger" even if most of them are apparently oblivious to it.

edit: oh, and the filtering method in it's current incarnation actually destroys data. would you be so nonchalant about all your gif's and png's being converted to jpeg and resampled because it looks "nicer"?

AOL flashbacks

29
General Discussion / Re: Firefox 3 blurring pixel art question
« on: June 14, 2009, 09:27:26 am »
You might want to get off the high horse there Don Risotto.

I'm sure the Firefox people just put it in because 99% of the people WILL perceive it as being better looking this way.

not a high horse nothin. I just don't like choice being taken away from me. How exactly is it detrimental to have a simple switch in about:config?

The seemingly complete denial from devs as to there being an issue or even a question of user choice frustrates me. Not simply for aesthetic reasons either. I'm trying to build a super low spec pc and for some idiot reason I'm using windows XP? well firefox just stopped being my browser of choice.

edit: and in case I didn't make it clear, yes I think that bilinear filtering should be on by default. I just really don't like not being able to turn it off. hell if we're going that far, why not enable lancsoz filtering for those with high specced pc's? it would sure look pretty.

30
Pixel Art / Re: [WIP] Dungeon Romp (Animations!)
« on: June 14, 2009, 04:16:30 am »
I'm not 100% sure because I don't (usually) go around swinging swords and the like, but I think the action of the shield during sword swing is a bit off. both of his arms are following the same trajectory, which ends with the character being off balance. I'm pretty sure his shield arm should move in a slightly inverse direction to his sword arm to help him maintain his centre of gravity. looks great though!

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