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Messages - Avocado
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21
Pixel Art / Re: [WIP] Dungeon Romp (Character update)
« on: June 04, 2009, 12:23:08 am »
newest:


I tried raising the shield up a pixel and moved the light source a bit higher, which I thought was a great piece of advice.  It seems to look less like a belly but also makes the character a bit flatter, but I can deal with that. I added a vampire and a bat, but I had no clue as to how to shade the wings well. I'll figure it out.  I haven't worked on the shield animation much but I have a deadline in which to make the barebones sprites and animations for a brief demo, so ill see if I can fix it up if I have time near the end.

22
Pixel Art / Re: [WIP] Dungeon Romp (Character update)
« on: May 30, 2009, 07:20:20 pm »
Oh man, I see exactly what you mean with the fat kid thing. eee.  I'll try to see what I can work out with the shield as far as making it look like a shield and making the animation more fluid.

About him being a lefty, it seemed to me that because the character would be facing right most of the time it would be better if the sword weren't in his face, so I made him a lefty.  When he faces left he's just going to be reversed in-game, because that seems like the simplest solution.  I also feel like it would possibly? be distracting if the weapon arms stayed consistent when the character turned.

23
Pixel Art / Re: [WIP] Dungeon Romp (Now with walking animations!)
« on: May 30, 2009, 03:47:58 pm »
Updated the characters file in the first post!

Any thoughts?  Are they too messy now?

24
Pixel Art / Re: [wip] Dungeon Romp
« on: May 28, 2009, 12:35:27 am »
I've been a bit busy lately but I found time to throw together a walking animation. Four frames, but I figure that since theres very little distinction between the two legs it serves its purpose.  I might add some more exaggerated movement to the shield, I was just focusing on the legs with this.



Updated the animation slightly. C&C would be greatly appreciated.

25
Pixel Art / [WIP] Dungeon Romp (Animations!)
« on: May 25, 2009, 06:40:59 pm »
This is the wip for the characters that are going to be in a platformer game that I am working on.  The protagonist is facing right, enemies are facing left.


Old walk, Im going to change the arm and shield/sword movement a bit:


The version of the protagonist farthest left was the sloppy mockup version.  When I decided to try to limit characters to three colors, I had trouble making his hat fit in, so I ditched it.  I feel like I had some success with readability but he still seems very flat to me and any color recommendations would be appreciated.  You don't have to stick to my restrictions with c&c but I would prefer if I could stick to three colors max per character.
I feel like i had some success with the knight, but the axeman seems a little off and again, kind of flat.  The skeleton is more wip than the rest and is just a sketch, but any help with him would be appreciated as well.


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Hey everybody, I'm Avocado.

I've been pixelling on and (mostly) off for around 7 years now, and discovered pixeljoint a year ago, which led me to this website. I've been lurking since then, but decided to put my shyness behind me and to doesn't afraid. My year of lurking has taught me more about pixelling than I've learned in the six years of scribbling and I'd be glad to be accepted as part of the community.

27
Pixel Art / Re: Resonance
« on: May 23, 2009, 03:24:58 am »
My Sloppy Edit:

I'm no animation professional, but his arms look very stiff in your animation.  This is a quick edit so it has some problems, and you might not want something as upbeat with the arms swinging, but I feel like some bending should happen at the elbows.  Good luck!

Edit: For a less strolly thing you could try keeping the hands where they are but bending the elbows so that the upper arm doesn't move as much.  I don't know how well that's going to work but that might be what you're looking for.

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