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Pixel Art / Re: [WIP] Dungeon Romp (Animations!)
« on: June 29, 2009, 05:34:46 pm »most of the dragon was a rush job done a few hours before the project deadline, so forgive the lack of animation in parts other than the head.
The protagonist death is basically the same as the knight death, again due to time constraints. I might revise it to give it more of an anguished feeling, with him stabbing his sword into the ground and sort of leaning on it before collapsing, like, not now, I cant die now!
The dragon overall pissed me off because I couldn't just work with flat color and there was no way to stick to the three color limit without it looking kind of icky, but im pretty sure ill be able to figure out a way to improve it. The fire breath is bland but I like the head shakey thing I did with the death, I just have to change the way the body moves.
I'm pretty satisfied with how the protagonist blocking animation came out, and have a jumping animation underway but it's only keyframed in so I'm not going to upload it. I've started working starting with keyframes instead of all of the frames and even though it takes a bit longer I really like the way things are turning out now.
After I finish up the jumping animation ill get to improving all of the older stuff, guaranteed.