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Messages - jjgms
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11
Pixel Art / Re: Night Landscape
« on: April 06, 2018, 10:20:48 am »
Well, I obviously want junk on the floor as it's a collapsed factory  but I still need to get rid of that ring.

12
Pixel Art / Night Landscape
« on: April 05, 2018, 05:10:36 pm »
I drew this apocalyptic landscape today and something feels wrong...

13
Portfolios / Just posting this here
« on: March 22, 2018, 08:41:46 pm »
Here's my pixel art portfolio jackx5.deviantart.com. I have 1.5 years of experience but I'm not currently looking for work. I can't draw anything other than inanimate objects.

14
Pixel Art / Re: Thoughts on my tileset!
« on: March 22, 2018, 04:25:12 pm »
Thanks for the tips!

15
Pixel Art / Re: Thoughts on my tileset!
« on: March 22, 2018, 01:23:59 pm »
The tiles vary in sizes but they will be split into separate tiles. Yes, the lines on the mats mark the direction of a door if it's closer to the screen or away. I'll get rid of the picture frame and I'll fix the perspective. Sadly, these tiles are not enough to make a mockup of what I want to have in the game.

16
Pixel Art / Thoughts on my tileset!
« on: March 22, 2018, 08:32:54 am »
This is my tileset for a motel bedroom. I would like to know if there are any mistakes or suggestions. The tileset contains two mats, a vase, a picture frame and a nightstand.

17
Pixel Art / Re: [WIP] Human player shading
« on: March 21, 2018, 07:25:18 am »
The shape looks great. But, I'm still concerned about the shading. I mean, you left the arms and hands in another color.

18
Pixel Art / Re: [WIP] Human player shading
« on: March 20, 2018, 09:26:29 am »
Yes, an RPG. People tell me it's too flat!

19
Pixel Art / Re: [WIP] Human player shading
« on: March 19, 2018, 08:44:53 pm »
Will not anyone help?

20
Pixel Art / Re: Pixel Kylo Ren
« on: March 19, 2018, 08:44:11 pm »
Doesn't look bad to me.

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