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Pixel Art / Re: am I on the right path?
« on: July 24, 2011, 10:55:07 am »Here is something I made quite a while ago,(...)
Wow, im amazed So simple, so good. Thankyou Precious knowledge!
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Here is something I made quite a while ago,(...)
I like the addition of the rubble, adds alot to the composition and gives the nuke some grounding in the scene. I love your tiny sprites. She's flippin' adorable. The new gun is more readable but huge, she must have serious muscle tone.Thanks, this character is still evolving from picture to picture I had a feeling that i have to remake all older sprites to make them look more like this last one.
The AA is awful! It makes it look more and not less jaggy. Ptoing posted an awsome guide to AA recently in another thread.
Since your nearing the end might be time to look at pallet optimisation. You have some very similar colours (like the dark grey in the rubble that's almost the same but less saturation as one of the greys on the nuke), that you could ditch. Also might consider increasing the contrast between the second darkest blue and dark grey (bottom of the nuke), since they read as almost the same colour and it would be more versitile if one was abit lighter.
All over good though. She needs to be the main character in a side-scrolling adventure/film noir style game. I'd play the heck out of that. Going to animate some of your sprites?I was thinking about making her main character in platform game such like Another world. Where secret spy is dropped by enemy lines in IIww time. Spyes, chases, hiding in the dark, and solveing small puzzle quest like finding objects, keys, and transporting them to their destination avoiding guards or lights etc.
PS: are you really working on ... an Amiga ?