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Messages - Koyot1222
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51
Pixel Art / Re: am I on the right path?
« on: July 24, 2011, 10:55:07 am »
Here is something I made quite a while ago,(...)

Wow, im amazed :) So simple, so good. Thankyou :D Precious knowledge!

52
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 22, 2011, 09:50:27 am »
Last update:

I started to little dislike the picture, so its probably a good time to work on handdrawn project picture :)
Ive made small animation how long and hard road, it was to produce such small picture:

Probably it isnt good as a tutorial, too chaotic... too... But im impressed that i gone so far, probably without all yours good advices this picture will never be looking like that. Thanks to good people all who posted here.

And... It isnt bad after all as a Amiga Magellan wallpaper.
http://i.imgur.com/AlS2o.png

53
Pixel Art / Re: [WIP] Moon
« on: July 21, 2011, 12:26:58 pm »
I still had a felling that your moon looks more like sun in the sunshine,
edit:

54
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 21, 2011, 12:01:16 pm »
I like the addition of the rubble, adds alot to the composition and gives the nuke some grounding in the scene. I love your tiny sprites. She's flippin' adorable. The new gun is more readable but huge, she must have serious muscle tone.
Thanks, this character is still evolving from picture to picture :) I had a feeling that i have to remake all older sprites to make them look more like this last one.

The AA is awful! It makes it look more and not less jaggy. :-X Ptoing posted an awsome guide to AA recently in another thread.

Ive seen it, and im still try to analize ptoing picture. I was try to make something similar with my picture but it looses hard dark outlined comic style after that modyfications. So i was sterted to think how to combine my style and hard rules of AA to make them look... better. Becouse i know it wouldnt loook perfect, im still amateur in this materia. Itll take some longer time...

Since your nearing the end might be time to look at pallet optimisation. :) You have some very similar colours (like the dark grey in the rubble that's almost the same but less saturation as one of the greys on the nuke), that you could ditch. Also might consider increasing the contrast between the second darkest blue and dark grey (bottom of the nuke), since they read as almost the same colour and it would be more versitile if one was abit lighter.

Very good idea, i was thinking about that becouse i wanted to ad some other colours for background without increasing existing palette colours.

I also wanted to ad something more to the picture... but its probably too much.

All over good though. She needs to be the main character in a side-scrolling adventure/film noir style game. I'd play the heck out of that. Going to animate some of your sprites?
I was thinking about making her main character in platform game such like Another world. Where secret spy is dropped by enemy lines in IIww time. Spyes, chases, hiding in the dark, and solveing small puzzle quest like finding objects, keys, and transporting them to their destination avoiding guards or lights etc.
I was thinking about animating her sprites but right now i dont see reason, its quite early without whole project. Probably ill make some several other drawings before ill try to animate some sprites with that character.

55
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 21, 2011, 08:34:09 am »
I was thinking about composition an useing rest of the space. I have added some things. How do you like it?


Ai, i was interested in Grafx2 some time ago. But i had to short time to start to like this program.
Im useing Gimp mosty becouse its much diferent from photoshop from adobe pack, that im forced to use every day in my kind of work. Gimp have also layer with my amiga PersonalPaint did not have.
i was thought it has mostly all of things to create pixels properly, and i was also thinking that Grafx2 program is rather for profesional pixeling use. Not for amateurs like me.

"It even has an Amiga port"
Whoa... i just missed that...! I have to check it :) Thanks :D It has version for even 68k machines such as mine :) Huhu!
- I tested 68k archive it dont want to work... :/ It demands sdl library.

56
Pixel Art / Re: [WIP][Small] Submarine
« on: July 20, 2011, 06:39:12 pm »

First maby would you consider to work for submarine shape?

57
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 20, 2011, 04:45:33 pm »
PS: are you really working on ... an Amiga ?

Yes, not only but, why not? Its my favourite hobby. Some of my favourite artists still useing C64, but i dont know this home computer, expecialu how to draw for it ;) Im still having my old but working amiga 1200 with spectrum graphic card, wtch is only change its dont has real harddrive but CF card as a hardrive for quick and easy data files excchanges betwen PC and Amiga.
http://www.ppa.pl/graffiti/obrazki/rysunki/koyot/1182_002.png
For finishing work, or in my job for pixels im useing gimp.

58
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 20, 2011, 11:17:17 am »
Im very happy that some of my work made you happier. Pistaccio, thankyou for all words, i was tryied to make my drawing better useing your advices.
PypeBros, i just redraw all black outlines, and in my opinion it helps a lot. Thankyou for advice.
I also wanted to learn how to draw some pixel circles, with isnt so easy thing...


Next WIP. Something more? thanks for any new advices.

This how it looks like in my Directory Opus Magellan (stetched to pal hires Lanced):
http://i.imgur.com/r0su5.png

59
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 19, 2011, 08:51:51 pm »
Thankyou :) Those words gave me strengt to work more for it :)

Minwhile, i was working for another workbench wallpaper with furry:

Coments/edits very welcome :)

60
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 18, 2011, 12:54:18 pm »

2 days ago i was thought that i should dropt it... little farhrer.

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