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Messages - Koyot1222
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111
Pixel Art / WIP: Soldier game
« on: June 14, 2011, 11:37:59 am »
Probably usual part:
Hello :) Im new here :)

Unusual part:
Ive started to think about creating new graphics for classic new amiga game.
This is very early project, i was thinking that maby some profesionalist could look on it and teach me how to pixel graphics for it properly. I just started to use as less colours as it possible. Maby someone have good idea how to improve it. Of course the game would be very ascetic, just few colours, 320x240 resolution, i dont realy know if there will be paralax support.
i was watching old amiga game for reference:
http://www.youtube.com/watch?v=rFtf8FSkRGs

After that ive made somthing like that:


I was trying to make some graphics for some amiga games earlier, like Archmage or Diver(aka Tereasure chest). Some people said that graphics for those games was quite acceptable, but it makes me such long time to invent the way how to draw those graphics and prepare them. Thats why im looking for people who could help how to prepare new graphics properly from the begining.
Thanks for any help post.

112
Pixel Art / Re: Star Wars: Jango Fett Sprite
« on: April 23, 2009, 09:49:02 pm »

Hope this could help a bit :)

113
Pixel Art / Re: gothic steampunk platform mockup
« on: April 19, 2009, 07:03:51 pm »

its piece of my project of new classic amiga simple game, but probably could help you solve the problem of your flying thing :)

114
Pixel Art / Re: [WIP] Practicing Tree Tiles
« on: April 19, 2009, 07:00:33 pm »
Probably in my opinion, you have to make it little bit simpler, less parts of the tree. Maby producing bigger leaves makes some easier work with it?

Pages: 1 ... 10 11 [12]