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General Discussion / Re: Color space
« on: June 22, 2009, 02:26:51 am »
tocky, I like the skeletal display that you use (*yoink*). I don't really like the EGA palette, but I think your display is a good fit for EGA because of the strong saturation of those colors.
I took the color space I made in the first post and built a similar display to your skeletal view. I also increased the image size to make it easier to see.
The plot in the lower half is hue (horizontal axis) and brightness/lightness on the vertical. You can see that the non-linear steps in each of the RGB components pushes most ramps into curves across hue.
It also shows how even the dark cyans and yellows are brighter than most blues.
A few colors are right on top of each other, but I think that's because it's a two axis graph of a 3d space, so I 'm not too worried about most of those.
The lower plot looks to me like it hides some ramps. An example would be the orange to blue ramp (lower right of the scratch pad area). It just doesn't show up in the plot at all.
I'm not sure where to go from here. I might make another version with fewer colors to see If I can optimize it, but I don't know if that's a worthwhile goal. I'd like a large set of colors to then use to build smaller palettes with. Maybe I can shift some colors around and see how the overall space changes.
Any other feedback or suggestions?
Tourist
I took the color space I made in the first post and built a similar display to your skeletal view. I also increased the image size to make it easier to see.
The plot in the lower half is hue (horizontal axis) and brightness/lightness on the vertical. You can see that the non-linear steps in each of the RGB components pushes most ramps into curves across hue.
It also shows how even the dark cyans and yellows are brighter than most blues.
A few colors are right on top of each other, but I think that's because it's a two axis graph of a 3d space, so I 'm not too worried about most of those.
The lower plot looks to me like it hides some ramps. An example would be the orange to blue ramp (lower right of the scratch pad area). It just doesn't show up in the plot at all.
I'm not sure where to go from here. I might make another version with fewer colors to see If I can optimize it, but I don't know if that's a worthwhile goal. I'd like a large set of colors to then use to build smaller palettes with. Maybe I can shift some colors around and see how the overall space changes.
Any other feedback or suggestions?
Tourist