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Messages - Scribblette
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41
Pixel Art / Re: It's been a good while.
« on: August 12, 2009, 03:02:57 am »
I was going to say this was beautiful, but I have the real thing perched on my wrist right now and can't think anything would compare - plus, with this version I can bury my nose in a fluffy tummy. Mwa!

It's lovely, though. If you're wanting to go all hardcore on it, I'd redo the eyes - they don't do justice to the lovely feathers you've got there. I guess the only other thing that comes to mind is that they have finer/tinier feathers in the area from nose to beak in most birds I see... as thick as they are in your picture, they make me think of, maybe, sheep? Wool, somehow.

That said, there's no reason why you couldn't have a complete fantasy creature built as you're doing, and as game art I wouldn't pick at it at at all (except maybe more detail on the eye). :)

Edit: Ha, nose to beak. I meant between the eyes and beak. For some reason I've always imagined an invisible nose between the eyes and nostril. :)

42
Pixel Art Feature Chest / Re: [WIP] The Yeti project
« on: August 11, 2009, 05:27:27 am »
I thought this was all about recreating the fur in as close to one hour, or something. To ignore fur everywhere but the head after all that seems a bit of a shame - a little less than spectacular. Surely the same style could work elsewhere on the body?

Love the fur edits by miscdude and dusty, btw :)

43
Pixel Art / Re: AA Question
« on: August 10, 2009, 03:40:40 am »
I've always been puzzled by how to do a proper curve in pixel art - even just the line art. If you can't go from 2-2-2-2 to 1-1-1-1-1, you've got to have some jaggies (2-1-2-2-1) and minimizing them I don't know about.



I need more AA practice - that wound up blurry and over AAd. Harder to AA from white on to black than reversed, too. As is apparent from my edit, errors that might look okay from white to black are blatantly clear when flicking a negative switch. I wonder - do the pros ever invert the colours of pieces they're working on just to check the AA?

Edit: Ha, I made the silly mistake of not touching the initial line art. Lovely edit below me.

44
Pixel Art / Re: WIP tree - C&C?
« on: August 09, 2009, 04:58:59 am »
I'd love to see a way to put dirt on a different perspective without having to throw a horizon in there XD - that, and I wouldn't have thought the leaves would count as dithering.

That aside, the leaves are remarkably functional at making that a readable tree. Bravo. :)

IMHO the tree foliage colour ramp could use more of a hue shift, into a blue for the darker green - a quick mess with the colour sliders and it had a lot more pop here.

45
Pixel Art Feature Chest / Re: [WIP] The Yeti project
« on: August 07, 2009, 03:28:39 am »
*puzzled* I was under the impression several of the best artists here were those 'old guys', and that pixelling was an ancient art - insofar as computer graphics go, being the cave paintings that predate post-postmodernistic art (look, my blank red canvas has a soul, only several quillion quid each!).

It sounds like several people here are saying that if a technique has been refined already and you know which one you want to (and which one functions per size) use on a work, you can save time. And that these techniques are not forgotten - unfortunately, they're just not shared.

I am also under the impression that Fool over on PixelJoint is particularly capable at churning out his pieces quickly.

46
Pixel Art / Re: [WIP] FLAG
« on: August 07, 2009, 01:54:36 am »
Quote
Happy?
- made me laugh XD. You can always stow away that Confederate flag in your own little gallery somewhere. Art is art - you're probably safest labelling anything controversial as not intended to be controversial.

Anyway - Gandhi made a lovely edit to the pole and to show how light and shadow would play on the flag - think about the shape the flag looks like from above, a bit like this: ~

Think about how the shadows will play in the tucked away areas and you can see why Gandhi did as he did, plus cloth isn't very reflective as Atnas said.

The anti-aliasing into the blue background is good on the blue part of the flag, but I don't think the red part would fade into light red before blue. Personally I'd give the flag a dark outline to help it stand out, but that's different to how a decent artist should be able to do it - selective outlining and all. Maybe someone can advise what colour you should be using there.

47
General Discussion / Re: Excellent resource for anatomy studies
« on: August 06, 2009, 01:34:29 am »
Ach, this is just what I wanted to check poses with from a specific angle. Great find!!

48
Pixel Art / Re: [WIP] REBEL
« on: August 05, 2009, 01:29:32 am »
From a purely pixel standpoint, some of the basics are wrong - view the flag on a different background and you'll see the light grey single pixels on the outline look strange. Banding happening with the dithering on the far left and middle of the flag, too.

Seek out the many anti-aliasing & dithering/banding tutorials.

Edit: Ick. I had no idea what the flag represented when I commented in here. It's the rather controversial Confederate Flag - a symbol that means awful stuff to some people, some stuff to awful people, and "sayWOTnowitsjustaflageh?" to others.

49
Pixel Art / Re: Crazy Cat [WIP]
« on: August 05, 2009, 01:24:33 am »
Here are your options:

1. Do what you're doing, and wonder why you're not making the progress you want. "One step forward, two steps back." Waste several years - LIKE I DID!  :'( - like MANY other people here have done - thinking that pixel art is somehow completely INDEPENDENT of drawing (on whatever medium). Art is art*.

2. Listen to the wise people here. Listen to them speaking, gurbling, drowned beneath their blood, sweat and tears. Mostly tears. The best thing you can probably do is to draw this crazy cat - and practice pictures of real cats and cartoon cats - on paper so that people can see what you want it to look like, so they can help you translate your drawing into pixel art.

I don't know much, but I know art takes practice. Drawing from a reference is practice. Drawing something before pixelling it is practice - and planning. If you're getting the basics of art wrong, it'll make pixel art harder. Your black and white shading shows (to me, anyway) that you are getting the basics wrong. Look at Snowsoft's edit again (below), and see where the shadows are - perhaps you don't want a nose on your cat, but then where are the whiskers coming from?

vs

Pixel art without a reference, pixel art without planning, pixel art without practice = disappointment and wasted years with only the occasional 'lucky' pixel piece.

*Unless it's new age and a giant blank canvas of one colour.

50
Pixel Art / Re: Crazy Cat [WIP]
« on: August 04, 2009, 12:11:21 am »
#1 In order to make the progress you want, you really should take everyone's advice: put this existing cat on hold, draw a cat from the reference in this thread, let people help you on that and then come back to this cat. You are not abandoning this. It is very unlikely that you will make the progress you want until you do.

#2 One alternative is to draw on paper how you would like this to look, and then scan it or photograph it and link it here so we could possibly help you better. Follow it up with a pixel art outline - without colours, just the line art - and people can help you correct that, and you can get closer to your crazy cat with the fundamentals right.

I'd recommend #1 first before anything, though.

Edit - Agreed with the chap below me, too. :)

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