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Messages - Mamoruanime
Pages: 1 [2]

2D & 3D / Re: Portfolio
« on: February 02, 2009, 11:23:42 pm »
I think they look very nice personally, although the business card logo is too hard to read given the colors. A bit too many bright colors all at once and not enough contrast. Otherwise, I like the style ^_^

Pixel Art / Re: Raziel Idle Pose
« on: February 02, 2009, 10:53:12 pm »
Nah his proportions are correct for SotN style; I made sure of that. The loss is the oversized lower arms and lower legs that LoK seems to pride itself on, and IMO that's not much of a loss, given the style change.

I have to disagree with the facial expressions though. Soul Reaver 1 had absolutely no facial movement whatsoever. They were just still faces. I know this because I have every single model ripped and sitting for reference. It wasn't until SR2 and Blood omen 2 that they had facial expressions in general. SR1 was just annoying, as they would have full dialog bits and absolutely no facial movements.

Take a peek at this vid (MAJOR SPOILERS; but it's good reference for the lack of facial expressions)-

Throughout the entire thing, they either avoid showing their faces head on, or they do distance shots. Technical limitations kept them from going too detailed in that aspect, and because of that I don't feel I'm doing any wrong to the series if I don't go out of my way to make raziels ears pointy on a 4x4px surface.

For height reference-

Either way; the whole point of the project is to take the game from one style (the original) to another style (SotN style). Things such as the huge ass lower arms and such won't be present, because frankly; I'm not making a 2d LoK style.

Pixel Art / Re: Raziel Idle Pose
« on: February 02, 2009, 03:00:59 pm »
Ah; lol yeah Raziel has *no* stomach; so that thing in it's place is his other arm; I really shoulda shown some references lol...
Here's some concept art in the Soul Reaver 2 bonus features-

His knee is something I've been working on, because it bothers the hell outta me lol

As for SotN limitations; I stepped a bit past the number of colors they typically use on parts of the sprites. They have a tendency to shade with 2 to 3 colors, and make things more solid. I went with 4 to 5 colors per element.

I should also note that I purposefully left his shoulders uncovered, and I didn't sprite in his wings. His wings in-game are going to be low poly meshes that move dynamically.

Pixel Art / Raziel Idle Pose
« on: February 02, 2009, 08:56:40 am »
I tried my hand at giving Raziel an idle pose in SotN style. There's a bit more detail to him than SotN style typically allows, but meh. He's a tough cookie to make look plain.

And with a temporary Soul Reaver-

C&C please ^_^

General Discussion / Re: has anyone heard of bobs game?
« on: February 02, 2009, 05:54:09 am »
I don't think I like him based simply on the youtube videos...

Who the fuck hypes up recording himself sitting around for 30 days straight making a crappy game? I mean honestly, the video showed little more than some generic RPG character art, and a bunch of "back and forth" "back and forth" fetch gameplay. Doesn't seem fun, seems very boring and a waste of time. I'm sorry if that's a bit harsh. Being a genius is awesome, but thinking you're a genius when you fall horribly short and become pompous about it is definitely the path to destruction.

I'm usually all for people going out and making games, but not if they're going to let all of it get to their heads. I have little respect for people like Bob.

Pixel Art / Re: First Try Walk Anim WIP
« on: February 01, 2009, 10:40:03 pm »
It looks as if his heart is beating realllly hard :P

Instead of pumping out his chest, try making it seem as if he's moving it with his body. When he walks, his chest should be rotating toward the camera, and then away from the camera in accordance to his step. Right now it's just pulsating:P

I'll try my hand at 106 and 113, if nobody minds; but don't be afraid to let someone else take it over in my place.

EDIT: Hmm Didn't see that they had already been taken. I may still finish them anyway.

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