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Pixel Art / Re: [C+C] [WIP] Menu Navigation Design
« on: September 23, 2009, 05:03:50 am »
23/09/09:
This probably won't be permanent - the background needs a greater sense of spatial depth (the character outlines clash with the background even now) and it's mirrored at the moment. I had also intended a bleaker graveyard theme in this mockup, but as I started studying previous Game Boy and Neo Geo Pocket screenshots, the palette got a tad out of hand. The giant mook isn't finished either - still has an excess palette, and dodgy lower body. We'll see how things go later on.
Question: Pixelation has a forum feature where clicking on a picture balloons the resolution of the image, as in a zoom-in. In Firefox the image is filtered - is this supposed to happen?
The characters are just standing around at the moment, yes. I'd anticipated a cutscene before the actual fight starts to get underway. Once I've got the designs sorted out properly, I can get into drawing attack/hurt sprites.
Edit:
Colour adjustment. Attempting to stick to the 'max 4 colours per background tile' rule. Unless I've goofed up somehow and that's NOT how the GBC worked? I'll look it up again in the morning.
This probably won't be permanent - the background needs a greater sense of spatial depth (the character outlines clash with the background even now) and it's mirrored at the moment. I had also intended a bleaker graveyard theme in this mockup, but as I started studying previous Game Boy and Neo Geo Pocket screenshots, the palette got a tad out of hand. The giant mook isn't finished either - still has an excess palette, and dodgy lower body. We'll see how things go later on.
Question: Pixelation has a forum feature where clicking on a picture balloons the resolution of the image, as in a zoom-in. In Firefox the image is filtered - is this supposed to happen?
The characters are just standing around at the moment, yes. I'd anticipated a cutscene before the actual fight starts to get underway. Once I've got the designs sorted out properly, I can get into drawing attack/hurt sprites.
Edit:
Colour adjustment. Attempting to stick to the 'max 4 colours per background tile' rule. Unless I've goofed up somehow and that's NOT how the GBC worked? I'll look it up again in the morning.