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Pixel Art / Re: [C+C] [WIP] Menu Design/Beat-Em-Up Mockup
« on: September 29, 2009, 04:28:49 pm »While I make no promises, I would like to think this whole mockup thing will turn out very special indeed.
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Make it shoot bullets.
For the record, it's even possible to have tiles look like they have more colors by overlapping sprites but that's not practical because of the 8 sprite per scanline limit, and the 64 sprite limit. Also of note is that you can write different colors to the first entry of of the palettes which use the universal color from the first palette, but it doesn't affect how anything is displayed. The PPU doesn't even read them.
I see what you mean. It only pushes him back for a moment, instead of the duration of the beam. It makes it seem like it only has a week, initial push. I think I'll turn the beam into a two-frame burst, and work on making a more dramatic animation for the laser. Thanks.
Melee time! When not spewing forth unholy energies, Little Biggs spends his time pretending he's a MMA champion. I'll be working on strings of attack combos that he'll be able to pull off with the right amount of button mashing. This is the opening attack. Little Biggs doesn't play games or use any little "jabs", he goes all-out. I feel unhappy about the motion blur in this one, but I can't pinpoint the problem.
For the backgrounds, I'd say use the blue as a global background color and make clever use of the other 3 colors.
These are looking quite good. Love the characters. The design of the yellow thing with boobs slightly confuses me thou.