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Messages - slym
Pages: 1 [2] 3 4 ... 20

11
Pixel Art Feature Chest / Re: Pacific Grove
« on: May 27, 2014, 04:06:09 pm »
Here's what I have now. I think from now on I'm just going to go ahead and clean and polish the textures and pump the rest of it out. This thing has taken WAY too long >.<


12
Pixel Art Feature Chest / Re: Pacific Grove
« on: May 17, 2014, 10:08:53 pm »
Damn yeah that was an incredible fix. Feels much better with this now.


13
Pixel Art Feature Chest / Re: Pacific Grove
« on: May 17, 2014, 06:30:55 pm »
What awesome critique! To be honest I'm trying to minimize the amount of dramatic composition changes. I want to make sure I actually finish this thing, I started it in December >.<

With that in mind, I found that a few tiny edits went a VERY long way. Here's what I have so far:


14
Pixel Art Feature Chest / Re: Pacific Grove
« on: May 15, 2014, 02:31:04 am »
So thankful for all of the wonderful critique thus far! Here's what I've got now =]



let me know what you think!

15
Pixel Art Feature Chest / Re: Pacific Grove
« on: March 06, 2014, 08:39:44 pm »
Thanks for the Crit! I'm not sure what you mean about the perspective, particularly with the horizon. Maybe this edit will help clarify things?



I figured adding another tree can make it look more secretive. Also, the clouds you mentioned are indeed supposed to be fog =]

[edit]

What about this?


16
Pixel Art Feature Chest / Re: Pacific Grove
« on: March 06, 2014, 07:10:11 pm »


More progress! Getting back on this thing. It's been over a year since I've posted to PJ >.<

17
Pixel Art Feature Chest / Re: Pacific Grove
« on: January 09, 2014, 01:04:11 am »


Hopefully this'll clear some things up!

18
Pixel Art Feature Chest / Re: Pacific Grove
« on: January 08, 2014, 11:15:09 pm »
Yeah I agree. Should make it easier for me too =]


19
Pixel Art Feature Chest / Re: Pacific Grove
« on: January 07, 2014, 04:28:22 pm »
The clouds in this area are often very very low to the ground and fog is very common in Monterrey/Pacific Grove. I also don't want to mess with colors until I'm in the detailing stage.

Hopefully the bigger wave makes more sense now. The idea of putting near plants is great. I'll definitely add some in later on  :)

Again, thank you everyone for such wonderful critique!




The second image is highlighting where I'd like to put the overlay. I've never done one before, so it will be a bit of a challenge for me. Especially since it involves much more of a global lighting aspect that I am unfamiliar with from restricting myself to video game development for so long. Any advice on how to tackle a good leaf canopy overlay?

[edit]

Here's what I have now:



20
Pixel Art Feature Chest / Re: Pacific Grove
« on: January 07, 2014, 05:20:40 am »
Woah! I cannot say enough thanks to all of the incredible comments and critique thank you all so much, it really means a lot to me  ::)

I really loved just about everything everyone said so I tried to combine them all into what I have now. Now I'm curious about perspective and what I can add visually to the new shore area I just added.



Also, a little bit of inspiration for the piece to those who are interested:

The title is actually the name of the first place I lived. I was born in a hospital in Monterrey, California. As a youth I moved quite frequently, 9 times before high school to be exact. Of all the places I've lived, Pacific Grove always had a unique freedom about it. The coolest thing about it to me was that the population, aside from being more elderly, was very adventurous. The shores of the Monterrey bay area have quite a few little divots and somewhat hidden beaches. With this scene I want to be able to depict this free and adventurous, yet mysterious characteristic that the land in this part of California has, and the treasures of nature you can find by parking on the side of a road and walking towards the water.

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