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Messages - LukasIrzl
Pages: 1 [2]

11
Devlogs & Projects / Re: Forest Strike
« on: January 21, 2018, 06:01:28 pm »
Hi there,
I wrote another weekly Dev Blog. Be sure to check it out: https://www.gamedev.net/blogs/entry/2264339-forest-strike-dev-blog-4/
Here are a few images from the entry.



Please tell me what you think. :)

12
Devlogs & Projects / Re: Desolation Upcoming Battle Royale Game!
« on: January 19, 2018, 07:48:16 am »
Hi,
could you please provide a few screenshots (if there are some)?
I prefer seeing the game first before joining a Discord server. Additionally, not everyone has a Discord account.;)

13
Pixel Art / Re: Forest Mockup
« on: January 16, 2018, 09:39:12 am »
I like the colors actually. You could try to add more shadow at the top of the wood texture of the tree under the leaves. May give a little bit more depth. The right side of the tree could use a little bit more shadows in my opinion.
The tree character looks fine to me. Reminds me a bit of a character I drew a few months ago (it was a boss in a forest).
The other character is pretty nice as well.

14
Devlogs & Projects / Re: Forest Strike
« on: January 16, 2018, 07:55:58 am »
Yesterday I fixed the scaling problem of the game. Now, it definitely looks better, although I was accustomed to the "wrong" scaling. :D
@yrizoud: Your hint with showing 400% helped me fixing it.

Now I have to think about moving the camera, since not all tiles are visible. I think, I am going to implement a drag&drop functionality to move it.

15
Pixel Art / Re: Trying pixeling out
« on: January 15, 2018, 04:11:21 pm »
I like your art style.
Additionally, to what was mentioned before, I think the right arm is too long if it is behind the torso. I would erase the sleeve pixels of the right shoulder if the arm is behind the torso and shift the whole arm by one or two pixels to the right and maybe try moving the arm a few pixel up.
Now, it looks like the arm is growing.
The arm in front of the torso looks fine to me.

PS: I refer to "right" from my view, so I hope i did not confuse you ;)

16
Devlogs & Projects / Re: Forest Strike
« on: January 15, 2018, 02:56:24 pm »
I'll try out a few different types of shadows.

Regarding the scaling issue, the "title screen" and the game have different resolutions.
The title screen, actually it was just a image drawn for social media aspects, was drawn on a 210x120 canvas (I guess) and scaled it to a width of 1024 with keeping the aspect ratio. I thought with scaling to this resolution, I won't end up with scaling issues (at least not visible). Now that I took another look, I saw a few issues. So, thank you :)

The game has a resolution of 288x288, which is exactly 24 (tile size) x 12 (amount of tiles in both ways). When recording, I was cropping the whole game to the relevant things, so the images do not have the same amount of pixels as the game itself. The game window, on the other side, has a resolution of 1024 x 1024.

Currently, I was not thinking about the resolution aspect that much, but I guess, I should change it a bit. Eventually, changing the game resolution (288x288) might be necessary as well, depending on the size of the window. Am I right with the last thought?

17
Devlogs & Projects / Re: Forest Strike
« on: January 15, 2018, 02:07:30 pm »
Hi, thank you for your feedback.
I am going to do the shadow stuff this week (hopefully). It is bothering me for quite a while, that there is no shadow. Actually, I was not sure how I am going to implement it. (either by drawing the shadow for each sprite or by using a shader)
You're right, there are scaling issues. I somehow got accustomed to it, but it definitely should be fixed any time soon.
The only thing I don't see (yet), is the issue with the black pixels. For me it looks like they have the same size. You mean the pixels on the hand cursor, right?  ???

18
Devlogs & Projects / Forest Strike
« on: January 15, 2018, 10:19:23 am »
Hi there,
I want to quickly introduce you to a game I am working on.


Forest strike is a 2D round-based strategy game in pixel-art style featuring animals as characters.
On gamedev.net, I write weekly Dev Blog entries, if you prefer to be up to date: https://www.gamedev.net/blogs/blog/2690-forest-strike-dev-blog/

Actually, I have a few questions regarding the design...

1. What do you think about the graphics? Here are a few examples:








2. This week I was changing the explosion "animation" quite a bit:
Old version:


New version:


Which one do you prefer?

Thank you for reading and please provide feedback.
BR Lukas

PS: I hope this is the right forum. :D

19
Pixel Art / Re: Tree Leaves Shading and Highlights [Feedback Wanted]
« on: January 11, 2018, 08:00:28 am »
Hi,
Actually, the leaves fit the grass texture well.
If the grass will look like this, personally, I would not change too much regarding the leaves. Great work!

Btw: if you remove a few pixels from the bottom of the trunk, it looks like the grass is growing in front of the trunk. I use this little trick pretty often, as it gives the whole thing more life. Additionally, you are not bound to the color of the grass :)
But that's off topic  ;)

20
Pixel Art / Re: Tree Leaves Shading and Highlights [Feedback Wanted]
« on: January 10, 2018, 09:00:18 am »
It's quite hard to tell without seeing the rest of your game (like the floor, the tree will be placed on).
Personally, I would try to draw bigger leaves in order to avoid too much chunks and prevent the dithering (but that depends on your preferences). In my opinion, you could try adding a colder color (blue) to the shadow. That should fit to the ground as well, which is hard to tell without seeing the rest.
All in all I like the texture.

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