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Messages - dpixel
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71
Pixel Art / Re: PearBoy Shading Critique
« on: December 19, 2016, 08:11:25 pm »
Maybe define the legs and arms more if that's what I'm seeing here.

72
Pixel Art / Re: Can you help me? Breath animation
« on: December 14, 2016, 11:50:43 am »
I would start by cleaning the sprite up.  It looked very busy for a sprite this size.  I eliminated half your colors.  It makes it way easier to animate.  And easier to see mistakes in the animation.  You can always go back and add details to your frames.

As far as the animation goes, MysteryMeats post explains a lot of what you might be looking for.

I made an edit of only 4 frames.  Two of them are repeated...so really only 3...   (1, 2, 3, 2)


There's tons of stuff you can do with small animations.  Just have fun with it.

73
Pixel Art / Re: Neko Girl
« on: December 12, 2016, 03:02:42 pm »
Your face is too narrow and the eyes are too googly. 
Edit:


Your edit looks better, but the changes are small.  Don't be afraid to pull things apart more.  Create a more interesting stance.   Look at the piece as a whole instead of sections.  And use a reference for anatomy, anime faces, etc.  It's all good practice.


74
Pixel Art / Re: Neko Girl
« on: December 08, 2016, 09:56:21 pm »
Started making an edit yesterday and got carried away.  Maybe it can give you some ideas.

75
Pixel Art / Re: Agumon (from Digimon)
« on: December 07, 2016, 01:58:11 am »
I totally agree with 32.  Everything helps. 
It's all about practice in whatever skill you want to learn. 

76
Pixel Art / Re: Agumon (from Digimon)
« on: December 06, 2016, 12:46:19 pm »
As far as the colors go, in your palette, the values are very close together.  Aside from some pure black pixels for the eyes, you had really no darks.   I put yours and mine together so you can see what values I changed and what I eliminated. 


Most pixel art looks better with higher contrast.  A good well rounded palette balanced with darks, midtones and lighter colors generally is the way to go.  Also pixel art tends to have a smaller canvas, so there's not a lot of room for lots of different colors without looking messy.
Also darker colors make lighter colors look more vivid.  That's why I used outlines.  The one main yellow color I used from your palette is virtually the same.  It just pops more because of the colors I used next to it.

77
Pixel Art / Re: Agumon (from Digimon)
« on: December 05, 2016, 05:06:50 pm »
This is actually a complicated piece for a beginner.  There's a lot of detail with the claws and head, especially at this small size.  Plus there's some anatomy aspects to keep in mind as well.  Every pixel will count!  It's all about defining the shapes. 
At this size and detail, I would eliminate the dithering and reduce the color count by making bolder color ramps.
Here's my attempt at an edit (redraw) of what I mean.



78
Pixel Art / Re: My first isometric pixel art
« on: November 23, 2016, 06:11:15 pm »
Recoloring suggestion and some window frames.  Maybe a foundation?
Also I think the lines at the cross-section of the framing/tutor-style wood takes away from the classic chunky style.


79
Pixel Art / Re: My first isometric pixel art
« on: November 22, 2016, 12:05:39 pm »
Needs some windows.  Looks like it's under construction. 

80
Pixel Art / Re: Hunter Character
« on: November 21, 2016, 04:50:08 pm »
There's really no shading except for inside the cape.  The form looks good though. 
The head seems like a after thought.  Have you considered some outlining?  It would unify the character a bit more and make it stand out against the background.

I'm really interested in this 'evil garden'. 

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