Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Jakten
Pages: 1 [2] 3

11
Pixel Art / Vic. He ain't a fan of the Moai.
« on: April 08, 2009, 07:45:42 am »
For the pixel joint challenge. Its not finished yet but I think alls I've really go to do is some polishing and some fixing on the lighting.
Old --> New --> Newer

Anything I can improve on?

12
Pixel Art / Super Princess Saver
« on: March 20, 2009, 05:06:47 am »
I've been working on some sprites for a short movie my girlfriend is making for school. The movie is going to be a real world representation of a video game and will only really be used for the intro and ending. These are based off of some drawings she did. I still need to make the Princess. I will also be playing the "Bowser" character in the movie so in away this is a sprite of myself!



All crits are welcomed.

(also, I didnt mean them to look as much like muppets as they do haha.)

Newest:

And a horrible running animation!

13
Pixel Art / Strange Avatar Idea
« on: March 01, 2009, 04:31:31 am »
Was just messing around. I liked how the C64 pallette used grey and was interested to see if I could use grey similarly.

Here's what I mustered up


Crits are greatly welcomed.

14
2D & 3D / Coelacanth 01 Low Poly
« on: February 04, 2009, 03:07:08 am »
A low-poly monster created for my Coelacanth 01 game. I've decided to take make it in low poly 3d. We'll see how well it works out.




All crits are welcome.

15
Pixel Art / Coelacanth 01 (working title) mock-up
« on: December 20, 2008, 06:55:45 am »
For the past little while I've been coming up with some ideas for a game. I recently beat Metroid: Zero Mission and have also recently played a great game called Blaster Master which I had never played before. I love the way this game is set up though. So I decided to make a game similar to these. This is what I've come up with:



Currently I'm not sure what the story will be about but the Idea of the game is that you for what ever reason landed your ship the Coelacanth 01 on this planet which is inhabitable on the surface and you have to journey into temple like structures that take you into the world beneath the planets crust and gain information about the story or whatever. I want most of the areas to be incredibly fantastical and awe inspiring. I also love giant incredibly hideous monstrosity bosses like you usually see in shmup type games that instantly make you feel helpless, which I hope to incorporate some how. Also a boss that would be an homage to sinistar. The game will be similar to blaster master in the way that you get vehicles or robots which are more powerful than just the small human and sometimes have special powers but there are areas that only the human can reach. You would be starting off with the Exploration robot which lacks any real agility and would have to unlock the battle robot at a later time. Unlike Blaster Master the game will be all side scrolling. I may also have some shmup type levels though.

I've heard tell that Game Maker is being ported over to the Mac, I haven't used it before but I'm hoping its versatile enough for this project once they finish porting it since I have very little knowledge in any practical programming language.

I'm using the Amiga palette which at first glance I hated but once I started using it I love it. There are some colours I wish it had but I will just have to improvise. Limitations boost creative thinking.

16
Portfolios / [Portfolio] Jakten/Mike Lambert
« on: December 18, 2008, 12:02:16 am »

Pixel and Low Spec art Portfolio

        Hello, My name is Mike Lambert, I'm a recent graduate of a 3-year computer animation course. I've been pixelling for almost 10 years or more and have had a passion for designing video games and characters since I could hold a pencil. I am always willing to learn and improve. I'm looking for a way to put my talents to good use.

My email is michael.lambert0@gmail.com
My Msn is RPGR2000@hotmail.com

Here is some of my more recent and best works:





Some little mockups


And finally some of my Low Spec work:

17
General Discussion / Understanding Great Composition
« on: November 14, 2008, 10:21:14 pm »
Usually when I do art its just characters but lately I've been getting really interested in composition and how to make a complete picture that tells a story and generally feels good to look at.
Unfortunately while searching for information they generally all tell me the same things but rarely give me any examples. I know a lot of you guys here are knowledgeable in many techniques of art and know a lot of classic and iconic pieces so I was wondering if anyone has some outstanding example of great composition Modern or Classic. Possibly methods you use when creating a picture.

 I remember reading recently about Phi and the Rule of thirds some where here which I've used a couple times but haven't created anything I'm pleased with yet.

18
Pixel Art / pixeljoint challenge wip
« on: October 29, 2008, 07:45:14 pm »
still a bit sketchy still. Need to mess with the contrasts I think because them monster is hard to see.


19
2D & 3D / Lowpoly Mega...Hiro o.O {wip}
« on: October 05, 2008, 01:09:33 am »
What can I say I've got some crazy megaman fever going on right now.  :D
I'm currently trying to beat mm8 and having a hell of a time with wily. In my free time I've come up with this!

200 tris, 2 128x128 textures and has an interchangable gun arm which I haven't textured yet. I was trying to go for DS specs but I kind of just came up with my own limitations as I don;t know the DS specs.



C&C welcome.

He started out looking like this:

20
Pixel Art / Messing with colours (wip)
« on: September 22, 2008, 04:00:21 pm »
Trying to mess around with how colours work together, I'm using the NES palette (not restrictions though) I've never really worked from just a palette I usually just grab any colour I need so its fun to see what i can come up with. Also getting shading to work smoothly, I'm probably going to go back and dither a lot of it.



Crits welcomes

Update:

been working on this most of the night, heres what i've got so far.

Pages: 1 [2] 3