Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snakesqzns
Pages: 1 2 [3]

21
Pixel Art / Re: Aero64
« on: May 30, 2009, 01:33:27 pm »
That health meter seems too big and in the way of the action.

22
Pixel Art / Octopus Boss Sprite
« on: May 30, 2009, 05:29:24 am »
C&C please  :)


23
Pixel Art / Re: Rework request from n00b
« on: May 29, 2009, 05:12:53 pm »
Sorry if my request was offensive.  Do you have any critique to give?

24
Pixel Art / Rework request from n00b
« on: May 29, 2009, 03:42:45 pm »
If any of you are willing to rework these I'd love to see how they could be improved!  :lol:



Then only using the default vga palette:





Thanks!

25
General Discussion / Re: SpriteArt.com?
« on: January 08, 2009, 01:27:45 am »
Thanks ptiong!  ;D

26
General Discussion / SpriteArt.com?
« on: January 07, 2009, 02:19:55 am »
Does anyone have a mirror of SpriteArt.com?

27
2D & 3D / Re: Gluggernaut 3d
« on: December 29, 2008, 01:56:56 am »
Is this a single mesh with the backpack?   Maybe it's a Blender specific limitation, but when I try to UV Wrap a texture on a model that doesn't have  all the vertices linked ( ie backpack here would need to be connected to the back of the gluggernaut).

28
General Discussion / Re: The Art of the Brick
« on: December 25, 2008, 05:01:29 am »
Looks like a fun time!  :)

29
For simple animated GIFs I found Gimp to work well.

30
General Discussion / Re: The Art of the Brick
« on: December 24, 2008, 12:23:55 am »
Hi.  First post. :lol:

Anyway, while you bring up the subject of real-world pixel art, I was wondering if any of you guys have tried porting your work to tile work (like bathrooms, table tops, etc)


Pages: 1 2 [3]